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Skills/tristanmanchester/agent-skills/designing-beautiful-websites
designing-beautiful-websites logo

designing-beautiful-websites

tristanmanchester/agent-skills
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Installation

npx skills add https://github.com/tristanmanchester/agent-skills --skill designing-beautiful-websites

Summary

>-

SKILL.md

Designing Beautiful Websites

Core philosophy: Make the next action obvious. Build from user goals upward. Systemise visuals. Validate early.

Why this exists

Websites fail when they look “nice” but:

  • don’t match user goals,
  • hide key actions,
  • require too much thinking,
  • or are visually inconsistent.

This skill turns vague requests like “make it look better” into a repeatable workflow that produces:

  • clear structure,
  • usable interactions,
  • and a cohesive visual system.

What “done” looks like

Deliverables should be usable by builders (engineers, no-code builders, future agents):

  • Design brief: users, goals, constraints, success metrics.
  • IA + flows: sitemap (or nav model), and 1–3 key user journeys.
  • Layout + wireframes: responsive page structure, component inventory.
  • Visual system: tokens (type, spacing, colour, radius, shadow), and usage rules.
  • Component specs: states, behaviour, empty/loading/error.
  • QA notes: accessibility, responsiveness, edge cases.

If time is limited, prioritise: clarity + hierarchy + consistency + accessibility.

Quick start workflow

Copy this checklist into the working notes and tick it off:

  • [ ] 0. Inputs: goal, audience, content, constraints, brand signals.
  • [ ] 1. Strategy: user goals + business goals + success metrics.
  • [ ] 2. Scope: pages/features/content; prioritise “key paths”.
  • [ ] 3. Structure: IA + navigation model + flows.
  • [ ] 4. Skeleton: wireframes + component inventory + responsive layout.
  • [ ] 5. Surface: visual system + page comps + states.
  • [ ] 6. Validate: usability pass + accessibility pass + consistency pass.
  • [ ] 7. Hand-off: tokens + component specs + implementation notes.

Default rule: do not jump to surface polish until structure and skeleton are believable.

Non‑negotiables

1) Reduce thinking

Design so users rarely wonder:

  • “Where am I?”
  • “What do I do next?”
  • “Is that clickable?”
  • “Why did they call it that?”

Prefer obvious over clever.

2) Use conventions aggressively

Use familiar patterns unless there is a measured reason to deviate. Unusual UI is a tax on every user interaction.

3) Clear visual hierarchy

Every screen must answer (at a glance):

  • what this page is,
  • what the primary action is,
  • where the navigation is,
  • what is secondary.

4) Grouping must be unambiguous

If spacing is doing grouping work:

  • there must be more space around groups than within groups.

5) Feedback and forgiveness

Users should:

  • see results of actions quickly,
  • understand system status,
  • and recover via undo/back/cancel where possible.

Prefer preventing errors over scolding users.

6) Accessibility is part of “beautiful”

Good aesthetics survive:

  • keyboard-only use,
  • low vision,
  • colour‑blindness,
  • small screens,
  • slow networks.

Default outputs format

When responding, produce:

  1. Design brief (bullets)
  2. IA + key flows (bullets + simple diagrams if useful)
  3. Component inventory (table or list)
  4. Design tokens (CSS variables or JSON)
  5. Page-level guidance (for each page/section)
  6. States & edge cases
  7. Implementation notes (HTML structure, CSS approach, ARIA, etc.)

If the user asked for a critique/audit, output:

  • issues (grouped by severity),
  • fixes,
  • and a “next iteration plan”.

The workflow in practice

Step 0 — Gather inputs (fast)

Ask only what’s needed; otherwise assume and state assumptions.

Minimum questions:

  • Primary user: who is this for?
  • Primary goal: what must they do?
  • Business goal: what does success look like?
  • Content: what is real copy/data?
  • Brand signals: existing colours/logo/type/voice?
  • Constraints: tech stack, deadline, accessibility level.

If inputs are missing, create a working brief with explicit assumptions.

Step 1 — Strategy (align intent)

Produce:

  • primary + secondary user goals,
  • business objectives,
  • success metrics,
  • constraints/risk.

Step 2 — Scope (decide what exists)

Define:

  • pages/screens,
  • features,
  • content requirements,
  • and what is out of scope.

Pick 1–3 key paths (the journeys that matter most). Optimise these first.

Step 3 — Structure (make it findable)

Create:

  • sitemap / nav model (global + local nav),
  • page purpose statements,
  • user flows for key paths.

Rule: navigation labels should be self‑evident; avoid internal jargon.

Step 4 — Skeleton (arrange the UI)

Create:

  • wireframes per page,
  • component inventory,
  • layout constraints (container widths, grids, spacing rhythm),
  • and priority order per breakpoint.

Rule: start with the feature/content, not the “app shell”.

Step 5 — Surface (make it beautiful)

Build a consistent system:

  • spacing + sizing scale,
  • typography scale,
  • colour palette + shades,
  • radius + border rules,
  • elevation/shadow scale,
  • icon + illustration style,
  • motion rules (optional).

Apply to page comps.

Step 6 — Validate (fast loops)

Run these checks:

  • Glance test (5–10 seconds): can someone tell what this is and what to do?
  • Key‑path walkthrough: can a first‑time user complete the main task?
  • Consistency pass: are tokens respected? is hierarchy consistent?
  • Accessibility pass: contrast, focus states, semantics, error messaging.

Step 7 — Hand-off (make it buildable)

Provide:

  • tokens,
  • component specs (states + spacing + behaviour),
  • responsive rules,
  • and edge cases.

Default starter system

Use this system unless the project already has one.

Spacing & sizing scale (px)

Use a non-linear scale so choices are easy: 0, 4, 8, 12, 16, 24, 32, 48, 64, 96, 128

Rules:

  • pick from the scale; avoid “one-off” numbers.
  • for grouping: inside-group spacing < between-group spacing.

Typography scale (px)

Keep it tight: 6–8 sizes is enough.

Suggested:

  • 12 caption
  • 14 small/body-secondary
  • 16 body
  • 20 subheading
  • 24 h3
  • 30 h2
  • 40 h1/hero

Rules:

  • default body line-height ~ 1.5–1.7.
  • limit line length for reading (~45–80 characters).
  • use weight/colour/spacing before adding new sizes.

Colour system

  • define neutrals (backgrounds + text), one primary, and semantic accents.
  • define shades up front (e.g., 100–900), don’t generate ad-hoc lightens/darkens.
  • “Grey” can be warm or cool; keep a consistent temperature.

Contrast rules:

  • normal text target: ≥ 4.5:1
  • large text target: ≥ 3:1

Elevation / shadow system

Use 3–5 shadow levels that map to meaning:

  • 1: buttons/cards (subtle)
  • 2: popovers/menus
  • 3: sticky headers
  • 4: modals
  • 5: high priority overlays

Borders

Prefer:

  • spacing,
  • subtle shadows,
  • or small background changes

over heavy borders.

Empty states

Empty states are a first impression. They must:

  • explain what’s empty,
  • why it matters,
  • and what to do next.

Progressive disclosure

Use these reference files when deeper detail is needed:

  • Workflow & deliverables → references/WORKFLOW.md
  • Page patterns → references/PAGE-PATTERNS.md
  • Audit / critique → references/DESIGN-AUDIT.md
  • Usability & navigation → references/USABILITY.md
  • Visual design systems → references/VISUAL-DESIGN.md
  • Interaction & forms → references/INTERACTION-DESIGN.md
  • Information architecture → references/INFORMATION-ARCHITECTURE.md
  • Content & microcopy → references/CONTENT-COPY.md
  • Responsive rules → references/RESPONSIVE.md
  • Accessibility → references/ACCESSIBILITY.md
  • Checklists & templates → references/CHECKLISTS.md

Quick search

If running locally:

grep -i "empty state\|hierarchy\|spacing" -n references/*.md

THE EXACT PROMPT — UX/UI plan

You are designing a website UI/UX.

1) Write a crisp design brief (users, goals, constraints, success metrics).
2) Define information architecture + navigation model.
3) Identify 1–3 key user paths; write step-by-step flows.
4) Produce a component inventory for the key pages.
5) Propose a design token system (spacing, type, colour, radius, shadow) with rules.
6) Describe page layouts (mobile-first) and key interactions.
7) List empty/loading/error states and edge cases.
8) Run a usability + accessibility + consistency pass; revise.

Output must be specific and implementable.
Avoid vague advice.

THE EXACT PROMPT — Visual polish pass

Review this UI for visual quality.

- Fix hierarchy (what is primary vs secondary vs tertiary?)
- Fix spacing (grouping clarity; rhythm; alignment)
- Fix typography (scale, weights, line height, line length)
- Fix colour (contrast, palette consistency, accent usage)
- Fix depth (shadows/borders; focus on meaning)
- Improve empty states and microcopy

Return:
1) a list of concrete changes
2) updated tokens (if needed)
3) before/after descriptions of the most important screens.

THE EXACT PROMPT — Usability “glance test”

Pretend you have 10 seconds to look at this page.

Answer:
- What is this page?
- Who is it for?
- What are the top 3 things I can do here?
- What is the primary action?
- Where is the navigation?

Then list everything that created a question mark, and propose fixes.

THE EXACT PROMPT — Component spec (single component)

Write a build-ready spec for this component.

Include:
- Purpose + when to use
- Anatomy (parts)
- Variants
- States: default/hover/focus/active/disabled/loading/error/success/empty
- Behaviour rules (keyboard + mouse + touch)
- Spacing + typography + colour tokens used
- Accessibility notes (ARIA if needed)
- Edge cases (long text, missing data, localisation)

Keep it concise but unambiguous.

THE EXACT PROMPT — Accessibility pass

Review this design for accessibility.

Check:
- text contrast (normal and large text)
- keyboard navigation and focus visibility
- semantic element choices (button vs link vs div)
- form labelling and error announcement
- motion and reduced-motion behaviour

Return:
1) issues grouped by severity
2) concrete fixes (design + implementation)
3) any token changes needed (colours, focus styles)

THE EXACT PROMPT — Responsive pass

Define responsive behaviour for this page/component.

For each breakpoint (small phone, large phone, tablet, desktop):
- layout (stack/columns)
- what becomes primary vs secondary
- how text wraps/truncates
- how tables, toolbars, and secondary actions adapt

Then list edge cases (long text, empty, error) and how they render.

Score

0–100
55/ 100

Grade

C

Popularity15/30

1,648 installs — growing adoption.

Completeness19/30

Documented: full SKILL.md body, one-line install. Missing: description, category/license metadata.

Trust15/25

Community skill with a public GitHub source repository you can review.

Freshness6/15

No update timestamp is tracked for this skill in our catalog.

Scored automatically from popularity, completeness, trust, and freshness — computed only from data in our catalog, never fabricated.

Proud of your score? Add this badge to your README.

Paste a snippet into your GitHub README. The badge updates automatically and links back to this page.

Designing Beautiful Websites skill score badge previewScore badge

Markdown

[![Designing Beautiful Websites skill](https://www.remoteopenclaw.com/skills/tristanmanchester/agent-skills/designing-beautiful-websites/badges/score.svg)](https://www.remoteopenclaw.com/skills/tristanmanchester/agent-skills/designing-beautiful-websites)

HTML

<a href="https://www.remoteopenclaw.com/skills/tristanmanchester/agent-skills/designing-beautiful-websites"><img src="https://www.remoteopenclaw.com/skills/tristanmanchester/agent-skills/designing-beautiful-websites/badges/score.svg" alt="Designing Beautiful Websites skill"/></a>

Designing Beautiful Websites FAQ

How do I install the Designing Beautiful Websites skill?

Run “npx skills add https://github.com/tristanmanchester/agent-skills --skill designing-beautiful-websites” in your terminal. The skill is added to your agent's skills directory and picked up automatically on the next run — no restart or extra configuration needed.

What does the Designing Beautiful Websites skill do?

>- The full SKILL.md on this page shows the exact instructions the skill gives your agent.

Is the Designing Beautiful Websites skill free?

Yes. Designing Beautiful Websites is a free, open-source skill published from tristanmanchester/agent-skills. As with any third-party skill, review the source repository before installing it into an agent with sensitive access.

Does Designing Beautiful Websites work with Claude Code and OpenClaw?

Yes. Skills use the portable SKILL.md format, so Designing Beautiful Websites works with Claude Code, OpenClaw, Codex, Hermes, and any other agent that reads SKILL.md skills.

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