Remote OpenClaw
Menu
SkillsMCPPluginsFree guideDigestSubmit MCPSkillPluginMCPMCP, plugin, or skillAdvertise
Remote OpenClaw
SkillsMCPPluginsFree guideDigestSubmit MCPSkillPluginMCPMCP, plugin, or skillAdvertise

Featured

Deploy OpenClaw in 60 seconds — 20% off logoDeploy OpenClaw in 60 seconds — 20% off

Launch OpenClaw on Hostinger in about 60 seconds and keep your agent live 24/7. Our referral link gives you 20% off, no coupon code needed.

Launch on Hostinger →
Run your Hermes agent on Hostinger, fully managed logoRun your Hermes agent on Hostinger, fully managed

Launch Hermes on Hostinger in one click, fully managed, no VPS knowledge needed. Use code ZACAARON10 for 10% off.

Launch on Hostinger →
Turn any website into LLM-ready data with Firecrawl logoTurn any website into LLM-ready data with Firecrawl

Firecrawl crawls and scrapes any site into clean markdown for your agent. Get 1,000 free credits plus 10% off through our link.

Try Firecrawl free →
Your own AI agent, running 24/7 with QwikClaw logoYour own AI agent, running 24/7 with QwikClaw

QwikClaw sets up and runs an always-on OpenClaw agent for you. One click, no config files, no server setup.

Deploy now →
One API to scrape, enrich, and extract the internet. logoOne API to scrape, enrich, and extract the internet.

Context.dev gives your agents a single API to scrape, enrich, and extract live web data — no proxies, no parsers, no maintenance.

Start building free →
Deploy OpenClaw in 60 seconds — 20% off logoDeploy OpenClaw in 60 seconds — 20% off

Launch OpenClaw on Hostinger in about 60 seconds and keep your agent live 24/7. Our referral link gives you 20% off, no coupon code needed.

Launch on Hostinger →
Run your Hermes agent on Hostinger, fully managed logoRun your Hermes agent on Hostinger, fully managed

Launch Hermes on Hostinger in one click, fully managed, no VPS knowledge needed. Use code ZACAARON10 for 10% off.

Launch on Hostinger →
Turn any website into LLM-ready data with Firecrawl logoTurn any website into LLM-ready data with Firecrawl

Firecrawl crawls and scrapes any site into clean markdown for your agent. Get 1,000 free credits plus 10% off through our link.

Try Firecrawl free →
Your own AI agent, running 24/7 with QwikClaw logoYour own AI agent, running 24/7 with QwikClaw

QwikClaw sets up and runs an always-on OpenClaw agent for you. One click, no config files, no server setup.

Deploy now →
One API to scrape, enrich, and extract the internet. logoOne API to scrape, enrich, and extract the internet.

Context.dev gives your agents a single API to scrape, enrich, and extract live web data — no proxies, no parsers, no maintenance.

Start building free →
Deploy OpenClaw in 60 seconds — 20% off logoDeploy OpenClaw in 60 seconds — 20% off

Launch OpenClaw on Hostinger in about 60 seconds and keep your agent live 24/7. Our referral link gives you 20% off, no coupon code needed.

Launch on Hostinger →
Run your Hermes agent on Hostinger, fully managed logoRun your Hermes agent on Hostinger, fully managed

Launch Hermes on Hostinger in one click, fully managed, no VPS knowledge needed. Use code ZACAARON10 for 10% off.

Launch on Hostinger →
Turn any website into LLM-ready data with Firecrawl logoTurn any website into LLM-ready data with Firecrawl

Firecrawl crawls and scrapes any site into clean markdown for your agent. Get 1,000 free credits plus 10% off through our link.

Try Firecrawl free →
Your own AI agent, running 24/7 with QwikClaw logoYour own AI agent, running 24/7 with QwikClaw

QwikClaw sets up and runs an always-on OpenClaw agent for you. One click, no config files, no server setup.

Deploy now →
One API to scrape, enrich, and extract the internet. logoOne API to scrape, enrich, and extract the internet.

Context.dev gives your agents a single API to scrape, enrich, and extract live web data — no proxies, no parsers, no maintenance.

Start building free →
Skills/enzed/r3f-skills/r3f-lighting
r3f-lighting logo

r3f-lighting

enzed/r3f-skills
686 installs92 stars
Run it on Hostinger →up to 70% off + an extra 10% with code ZACAARON10Free API →

Installation

npx skills add https://github.com/enzed/r3f-skills --skill r3f-lighting

Summary

React Three Fiber lighting - light types, shadows, Environment component, IBL. Use when adding lights, configuring shadows, setting up environment lighting, or optimizing lighting performance.

SKILL.md

React Three Fiber Lighting

Quick Start

import { Canvas } from '@react-three/fiber'

function Scene() {
  return (
    <Canvas shadows>
      {/* Ambient fill */}
      <ambientLight intensity={0.5} />

      {/* Main light with shadows */}
      <directionalLight
        position={[5, 5, 5]}
        intensity={1}
        castShadow
        shadow-mapSize={[2048, 2048]}
      />

      {/* Objects */}
      <mesh castShadow receiveShadow>
        <boxGeometry />
        <meshStandardMaterial color="orange" />
      </mesh>

      {/* Ground */}
      <mesh receiveShadow rotation={[-Math.PI / 2, 0, 0]} position={[0, -0.5, 0]}>
        <planeGeometry args={[10, 10]} />
        <meshStandardMaterial color="#888" />
      </mesh>
    </Canvas>
  )
}

Light Types Overview

LightDescriptionShadow SupportCost
ambientLightUniform everywhereNoVery Low
hemisphereLightSky/ground gradientNoVery Low
directionalLightParallel rays (sun)YesLow
pointLightOmnidirectional (bulb)YesMedium
spotLightCone-shapedYesMedium
rectAreaLightArea light (window)No*High

ambientLight

Illuminates all objects equally. No direction, no shadows.

<ambientLight
  color="#ffffff"  // or color={new THREE.Color('#ffffff')}
  intensity={0.5}
/>

hemisphereLight

Gradient from sky to ground. Good for outdoor scenes.

<hemisphereLight
  color="#87ceeb"        // Sky color
  groundColor="#8b4513"  // Ground color
  intensity={0.6}
  position={[0, 50, 0]}
/>

directionalLight

Parallel light rays. Simulates distant light (sun).

<directionalLight
  color="#ffffff"
  intensity={1}
  position={[5, 10, 5]}

  // Shadow configuration
  castShadow
  shadow-mapSize={[2048, 2048]}
  shadow-camera-near={0.5}
  shadow-camera-far={50}
  shadow-camera-left={-10}
  shadow-camera-right={10}
  shadow-camera-top={10}
  shadow-camera-bottom={-10}
  shadow-bias={-0.0001}
  shadow-normalBias={0.02}
/>

// With target (light points at target)
function DirectionalWithTarget() {
  const lightRef = useRef()

  return (
    <>
      <directionalLight
        ref={lightRef}
        position={[5, 10, 5]}
        target-position={[0, 0, 0]}
      />
    </>
  )
}

pointLight

Emits light in all directions. Like a light bulb.

<pointLight
  color="#ffffff"
  intensity={1}
  position={[0, 5, 0]}
  distance={100}  // Maximum range (0 = infinite)
  decay={2}       // Light falloff (physically correct = 2)

  // Shadows
  castShadow
  shadow-mapSize={[1024, 1024]}
  shadow-camera-near={0.5}
  shadow-camera-far={50}
  shadow-bias={-0.005}
/>

spotLight

Cone-shaped light. Like a flashlight.

<spotLight
  color="#ffffff"
  intensity={1}
  position={[0, 10, 0]}
  angle={Math.PI / 6}     // Cone angle (max Math.PI/2)
  penumbra={0.5}          // Soft edge (0-1)
  distance={100}          // Range
  decay={2}               // Falloff

  // Target
  target-position={[0, 0, 0]}

  // Shadows
  castShadow
  shadow-mapSize={[1024, 1024]}
  shadow-camera-near={0.5}
  shadow-camera-far={50}
  shadow-camera-fov={30}
  shadow-bias={-0.0001}
/>

// SpotLight helper
import { useHelper } from '@react-three/drei'
import { SpotLightHelper } from 'three'

function SpotLightWithHelper() {
  const lightRef = useRef()
  useHelper(lightRef, SpotLightHelper, 'cyan')

  return <spotLight ref={lightRef} position={[0, 5, 0]} />
}

rectAreaLight

Rectangular area light. Great for soft, realistic lighting.

import { RectAreaLightHelper } from 'three/examples/jsm/helpers/RectAreaLightHelper'

function AreaLight() {
  const lightRef = useRef()

  return (
    <>
      <rectAreaLight
        ref={lightRef}
        color="#ffffff"
        intensity={5}
        width={4}
        height={2}
        position={[0, 5, 0]}
        rotation={[-Math.PI / 2, 0, 0]}  // Point downward
      />
    </>
  )
}

// Note: RectAreaLight only works with MeshStandardMaterial and MeshPhysicalMaterial
// Does not cast shadows natively

Shadow Setup

Enable Shadows on Canvas

<Canvas
  shadows  // or shadows="soft" | "basic" | "percentage" | "variance"
>

Shadow Types

// Basic shadows (fastest, hard edges)
<Canvas shadows="basic">

// PCF shadows (default, filtered)
<Canvas shadows>

// Soft shadows (PCFSoft, softer edges)
<Canvas shadows="soft">

// VSM shadows (variance shadow map)
<Canvas shadows="variance">

Configure Shadow-Casting Objects

// Light must cast shadows
<directionalLight castShadow />

// Objects must cast and/or receive shadows
<mesh castShadow receiveShadow>
  <boxGeometry />
  <meshStandardMaterial />
</mesh>

// Ground typically only receives
<mesh receiveShadow>
  <planeGeometry args={[100, 100]} />
  <meshStandardMaterial />
</mesh>

Shadow Camera Helper

import { useHelper } from '@react-three/drei'
import { CameraHelper } from 'three'

function LightWithShadowHelper() {
  const lightRef = useRef()

  // Visualize shadow camera frustum
  useHelper(lightRef.current?.shadow.camera, CameraHelper)

  return (
    <directionalLight
      ref={lightRef}
      castShadow
      shadow-camera-left={-10}
      shadow-camera-right={10}
      shadow-camera-top={10}
      shadow-camera-bottom={-10}
    />
  )
}

Drei Lighting Helpers

Environment

HDR environment lighting with presets or custom files.

import { Environment } from '@react-three/drei'

// Preset environments
<Environment
  preset="sunset"  // apartment, city, dawn, forest, lobby, night, park, studio, sunset, warehouse
  background       // Also use as background
  backgroundBlurriness={0}  // Background blur
  backgroundIntensity={1}   // Background brightness
  environmentIntensity={1}  // Lighting intensity
/>

// Custom HDR file
<Environment files="/hdri/studio.hdr" />

// Cube map (6 images)
<Environment
  files={['px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png']}
  path="/textures/cube/"
/>

// Ground projection
<Environment
  preset="city"
  ground={{
    height: 15,
    radius: 100,
    scale: 100,
  }}
/>

Lightformer

Create custom light shapes inside Environment.

import { Environment, Lightformer } from '@react-three/drei'

<Environment>
  <Lightformer
    form="ring"          // circle, ring, rect
    intensity={2}
    color="white"
    scale={10}
    position={[0, 5, -5]}
    target={[0, 0, 0]}   // Point at target
  />

  <Lightformer
    form="rect"
    intensity={1}
    color="red"
    scale={[5, 2]}
    position={[-5, 5, 0]}
  />
</Environment>

Sky

Procedural sky with sun.

import { Sky } from '@react-three/drei'

<Sky
  distance={450000}
  sunPosition={[0, 1, 0]}   // Or calculate from inclination/azimuth
  inclination={0.6}         // Sun elevation (0 = horizon, 0.5 = zenith)
  azimuth={0.25}            // Sun rotation around horizon
  turbidity={10}            // Haziness
  rayleigh={2}              // Light scattering
  mieCoefficient={0.005}
  mieDirectionalG={0.8}
/>

Stars

Starfield background.

import { Stars } from '@react-three/drei'

<Stars
  radius={100}      // Sphere radius
  depth={50}        // Depth of star distribution
  count={5000}      // Number of stars
  factor={4}        // Size factor
  saturation={0}    // Color saturation
  fade              // Fade at edges
  speed={1}         // Twinkle speed
/>

Stage

Quick lighting setup for product showcase.

import { Stage } from '@react-three/drei'

<Stage
  preset="rembrandt"  // rembrandt, portrait, upfront, soft
  intensity={1}
  shadows="contact"   // false, 'contact', 'accumulative', true
  environment="city"
  adjustCamera={1.2}  // Adjust camera to fit content
>
  <Model />
</Stage>

ContactShadows

Fast fake shadows without shadow mapping.

import { ContactShadows } from '@react-three/drei'

<ContactShadows
  position={[0, -0.5, 0]}
  opacity={0.5}
  scale={10}
  blur={1}
  far={10}
  resolution={256}
  color="#000000"
  frames={1}        // Render once (for static scenes)
/>

// For animated scenes
<ContactShadows frames={Infinity} />

AccumulativeShadows

Soft, accumulated shadows.

import { AccumulativeShadows, RandomizedLight } from '@react-three/drei'

<AccumulativeShadows
  position={[0, -0.5, 0]}
  scale={10}
  color="#316d39"
  opacity={0.8}
  frames={100}
  temporal          // Smooth accumulation over time
>
  <RandomizedLight
    amount={8}
    radius={4}
    ambient={0.5}
    intensity={1}
    position={[5, 5, -10]}
    bias={0.001}
  />
</AccumulativeShadows>

SoftShadows

Enable PCF soft shadows globally.

import { SoftShadows } from '@react-three/drei'

<Canvas shadows>
  <SoftShadows
    size={25}
    samples={10}
    focus={0}
  />
</Canvas>

BakeShadows

Bake shadows for static scenes.

import { BakeShadows } from '@react-three/drei'

<Canvas shadows>
  <BakeShadows />  {/* Bakes shadows once on mount */}
</Canvas>

Common Lighting Setups

Three-Point Lighting

function ThreePointLighting() {
  return (
    <>
      {/* Key light (main) */}
      <directionalLight
        position={[5, 5, 5]}
        intensity={1}
        castShadow
      />

      {/* Fill light (softer, opposite side) */}
      <directionalLight
        position={[-5, 3, 5]}
        intensity={0.5}
      />

      {/* Back light (rim lighting) */}
      <directionalLight
        position={[0, 5, -5]}
        intensity={0.3}
      />

      {/* Ambient fill */}
      <ambientLight intensity={0.2} />
    </>
  )
}

Outdoor Daylight

import { Sky, Environment } from '@react-three/drei'

function OutdoorLighting() {
  return (
    <>
      <Sky sunPosition={[100, 100, 100]} />
      <Environment preset="dawn" />

      <directionalLight
        position={[50, 100, 50]}
        intensity={1.5}
        castShadow
        shadow-mapSize={[2048, 2048]}
        shadow-camera-far={200}
        shadow-camera-left={-50}
        shadow-camera-right={50}
        shadow-camera-top={50}
        shadow-camera-bottom={-50}
      />

      <hemisphereLight
        color="#87ceeb"
        groundColor="#8b4513"
        intensity={0.5}
      />
    </>
  )
}

Studio Lighting

import { Environment, Lightformer, ContactShadows } from '@react-three/drei'

function StudioLighting() {
  return (
    <>
      <Environment resolution={256}>
        {/* Key light */}
        <Lightformer
          form="rect"
          intensity={4}
          position={[5, 5, -5]}
          scale={[10, 5]}
          target={[0, 0, 0]}
        />

        {/* Fill light */}
        <Lightformer
          form="rect"
          intensity={2}
          position={[-5, 5, 5]}
          scale={[10, 5]}
        />

        {/* Rim light */}
        <Lightformer
          form="ring"
          intensity={1}
          position={[0, 5, -10]}
          scale={5}
        />
      </Environment>

      <ContactShadows
        position={[0, -0.5, 0]}
        opacity={0.5}
        blur={2}
      />
    </>
  )
}

Animated Lighting

import { useFrame } from '@react-three/fiber'
import { useRef } from 'react'

function AnimatedLight() {
  const lightRef = useRef()

  useFrame(({ clock }) => {
    const t = clock.elapsedTime

    // Orbit around scene
    lightRef.current.position.x = Math.cos(t) * 5
    lightRef.current.position.z = Math.sin(t) * 5

    // Pulsing intensity
    lightRef.current.intensity = 1 + Math.sin(t * 2) * 0.5

    // Color cycling
    lightRef.current.color.setHSL((t * 0.1) % 1, 1, 0.5)
  })

  return (
    <pointLight ref={lightRef} position={[5, 3, 0]} castShadow />
  )
}

Light Helpers

import { useHelper } from '@react-three/drei'
import {
  DirectionalLightHelper,
  PointLightHelper,
  SpotLightHelper,
  HemisphereLightHelper,
} from 'three'

function LightWithHelpers() {
  const dirLightRef = useRef()
  const pointLightRef = useRef()
  const spotLightRef = useRef()
  const hemiLightRef = useRef()

  useHelper(dirLightRef, DirectionalLightHelper, 5, 'red')
  useHelper(pointLightRef, PointLightHelper, 1, 'green')
  useHelper(spotLightRef, SpotLightHelper, 'blue')
  useHelper(hemiLightRef, HemisphereLightHelper, 5, 'yellow', 'brown')

  return (
    <>
      <directionalLight ref={dirLightRef} position={[5, 5, 5]} />
      <pointLight ref={pointLightRef} position={[-5, 5, 0]} />
      <spotLight ref={spotLightRef} position={[0, 5, 5]} />
      <hemisphereLight ref={hemiLightRef} />
    </>
  )
}

Performance Tips

  1. Limit light count: Each light adds shader complexity
  2. Use baked lighting: For static scenes
  3. Smaller shadow maps: 512-1024 often sufficient
  4. Tight shadow frustums: Only cover needed area
  5. Disable unused shadows: Not all lights need shadows
  6. Use Environment: More efficient than many lights
// Selective shadows
<mesh castShadow={isHero}>
  <boxGeometry />
</mesh>

// Only update shadows when needed
<ContactShadows frames={isAnimating ? Infinity : 1} />

// Use layers to exclude objects from lights
<directionalLight layers={1} />
<mesh layers={1}>  {/* Affected by light */}
<mesh layers={2}>  {/* Not affected */}

See Also

  • r3f-materials - Material light response
  • r3f-textures - Environment maps
  • r3f-postprocessing - Bloom and light effects

Score

0–100
63/ 100

Grade

C

Popularity15/30

686 installs — growing adoption.

Completeness27/30

Documented: full SKILL.md body, description, one-line install. Missing: category/license metadata.

Trust15/25

Community skill with a public GitHub source repository you can review.

Freshness6/15

No update timestamp is tracked for this skill in our catalog.

Scored automatically from popularity, completeness, trust, and freshness — computed only from data in our catalog, never fabricated.

Proud of your score? Add this badge to your README.

Paste a snippet into your GitHub README. The badge updates automatically and links back to this page.

R3f Lighting skill score badge previewScore badge

Markdown

[![R3f Lighting skill](https://www.remoteopenclaw.com/skills/enzed/r3f-skills/r3f-lighting/badges/score.svg)](https://www.remoteopenclaw.com/skills/enzed/r3f-skills/r3f-lighting)

HTML

<a href="https://www.remoteopenclaw.com/skills/enzed/r3f-skills/r3f-lighting"><img src="https://www.remoteopenclaw.com/skills/enzed/r3f-skills/r3f-lighting/badges/score.svg" alt="R3f Lighting skill"/></a>

R3f Lighting FAQ

How do I install the R3f Lighting skill?

Run “npx skills add https://github.com/enzed/r3f-skills --skill r3f-lighting” in your terminal. The skill is added to your agent's skills directory and picked up automatically on the next run — no restart or extra configuration needed.

What does the R3f Lighting skill do?

React Three Fiber lighting - light types, shadows, Environment component, IBL. Use when adding lights, configuring shadows, setting up environment lighting, or optimizing lighting performance. The full SKILL.md on this page shows the exact instructions the skill gives your agent.

Is the R3f Lighting skill free?

Yes. R3f Lighting is a free, open-source skill published from enzed/r3f-skills. As with any third-party skill, review the source repository before installing it into an agent with sensitive access.

Does R3f Lighting work with Claude Code and OpenClaw?

Yes. Skills use the portable SKILL.md format, so R3f Lighting works with Claude Code, OpenClaw, Codex, Hermes, and any other agent that reads SKILL.md skills.

Featured

Deploy OpenClaw in 60 seconds — 20% off logoDeploy OpenClaw in 60 seconds — 20% off

Launch OpenClaw on Hostinger in about 60 seconds and keep your agent live 24/7. Our referral link gives you 20% off, no coupon code needed.

Launch on Hostinger →
Run your Hermes agent on Hostinger, fully managed logoRun your Hermes agent on Hostinger, fully managed

Launch Hermes on Hostinger in one click, fully managed, no VPS knowledge needed. Use code ZACAARON10 for 10% off.

Launch on Hostinger →
Turn any website into LLM-ready data with Firecrawl logoTurn any website into LLM-ready data with Firecrawl

Firecrawl crawls and scrapes any site into clean markdown for your agent. Get 1,000 free credits plus 10% off through our link.

Try Firecrawl free →
Your own AI agent, running 24/7 with QwikClaw logoYour own AI agent, running 24/7 with QwikClaw

QwikClaw sets up and runs an always-on OpenClaw agent for you. One click, no config files, no server setup.

Deploy now →
One API to scrape, enrich, and extract the internet. logoOne API to scrape, enrich, and extract the internet.

Context.dev gives your agents a single API to scrape, enrich, and extract live web data — no proxies, no parsers, no maintenance.

Start building free →
Deploy OpenClaw in 60 seconds — 20% off logoDeploy OpenClaw in 60 seconds — 20% off

Launch OpenClaw on Hostinger in about 60 seconds and keep your agent live 24/7. Our referral link gives you 20% off, no coupon code needed.

Launch on Hostinger →
Run your Hermes agent on Hostinger, fully managed logoRun your Hermes agent on Hostinger, fully managed

Launch Hermes on Hostinger in one click, fully managed, no VPS knowledge needed. Use code ZACAARON10 for 10% off.

Launch on Hostinger →
Turn any website into LLM-ready data with Firecrawl logoTurn any website into LLM-ready data with Firecrawl

Firecrawl crawls and scrapes any site into clean markdown for your agent. Get 1,000 free credits plus 10% off through our link.

Try Firecrawl free →
Your own AI agent, running 24/7 with QwikClaw logoYour own AI agent, running 24/7 with QwikClaw

QwikClaw sets up and runs an always-on OpenClaw agent for you. One click, no config files, no server setup.

Deploy now →
One API to scrape, enrich, and extract the internet. logoOne API to scrape, enrich, and extract the internet.

Context.dev gives your agents a single API to scrape, enrich, and extract live web data — no proxies, no parsers, no maintenance.

Start building free →
Deploy OpenClaw in 60 seconds — 20% off logoDeploy OpenClaw in 60 seconds — 20% off

Launch OpenClaw on Hostinger in about 60 seconds and keep your agent live 24/7. Our referral link gives you 20% off, no coupon code needed.

Launch on Hostinger →
Run your Hermes agent on Hostinger, fully managed logoRun your Hermes agent on Hostinger, fully managed

Launch Hermes on Hostinger in one click, fully managed, no VPS knowledge needed. Use code ZACAARON10 for 10% off.

Launch on Hostinger →
Turn any website into LLM-ready data with Firecrawl logoTurn any website into LLM-ready data with Firecrawl

Firecrawl crawls and scrapes any site into clean markdown for your agent. Get 1,000 free credits plus 10% off through our link.

Try Firecrawl free →
Your own AI agent, running 24/7 with QwikClaw logoYour own AI agent, running 24/7 with QwikClaw

QwikClaw sets up and runs an always-on OpenClaw agent for you. One click, no config files, no server setup.

Deploy now →
One API to scrape, enrich, and extract the internet. logoOne API to scrape, enrich, and extract the internet.

Context.dev gives your agents a single API to scrape, enrich, and extract live web data — no proxies, no parsers, no maintenance.

Start building free →

Categories

No Code
View on GitHub

Recommended skills

Browse all →
find-skills logo

find-skills

vercel-labs/skills

2.7M installsInstall
frontend-design logo

frontend-design

anthropics/skills

720K installsInstall
grill-me logo

grill-me

mattpocock/skills

701K installsInstall
agent-browser logo

agent-browser

vercel-labs/agent-browser

596K installsInstall
grill-with-docs logo

grill-with-docs

mattpocock/skills

594K installsInstall
vercel-react-best-practices logo

vercel-react-best-practices

vercel-labs/agent-skills

591K installsInstall

Browse

Skills by category

Frontend250Git198Data154Testing120Design105Docs103Security96Automation87Backend76Devops37Productivity29Mcp23

Related guides

Hand-picked reading to help you choose, install, and use agent skills.

Guide10 Openclaw Skills Every Nextjs Developer NeedsGuideBest Openclaw Skills 2026GuideHow To Evaluate Openclaw Skill Before Installing

Remote OpenClaw

AI agent skills directory, marketplace, and workflow hub for OpenClaw, Hermes Agent, Claude Code, Codex, and MCP-powered operator stacks.

The Agent Stack: weekly agent tooling digest, free.

Explore

  • Home
  • Skills Directory
  • Claude Code Skills
  • Codex Skills
  • MCP Clients
  • Marketplace
  • Hermes Ecosystem
  • Free guide
  • Learn
  • OpenClaw for Creators
  • OpenClaw for Founders
  • Blog
  • The Agent Stack (Digest)

More

  • Submit a Tool
  • Advertise
  • Playbook
  • Free Tools
  • API
  • Shipping
  • Contact
  • Terms
  • Privacy

Know a company that should advertise here? Refer them and earn 10% — up to $300 per referral.

© 2026 Remote OpenClaw
Fazier badgeFeatured on Twelve ToolsFeatured on Wired BusinessRemote OpenClaw - Featured on AI Agents DirectoryListed on Turbo0Featured on Uneed