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Skills/earthtojake/text-to-cad/implicit-cad
implicit-cad logo

implicit-cad

earthtojake/text-to-cad
1K installs7K stars
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Installation

npx skills add https://github.com/earthtojake/text-to-cad --skill implicit-cad

Summary

Create, edit, render, and snapshot browser-native implicit CAD `.implicit.js` and `.implicit.mjs` files using GLSL signed-distance fields, shader primitives, smooth booleans, TPMS fields, and direct CAD Viewer raymarch rendering. Experimental.

SKILL.md

Implicit CAD

Use this skill for implicit CAD models that should run directly in CAD Viewer as browser JS modules. The primary artifact is a .implicit.js or .implicit.mjs.

This skill is experimental. ALWAYS prefer conventional STEP-first CAD workflows unless the user explicitly asks for an implicit model.

File Format

An implicit CAD file is an ES module exporting an implicit.js/0.1.0 object. The schema source of truth lives in the bundled package at scripts/packages/implicitjs/src/lib/implicitCad/schema.js; scripts/lib/implicit-cad.mjs re-exports it as SCHEMA for helper-authored modules.

export default {
  schema: "implicit.js/0.1.0",
  name: "rounded capsule block",
  glsl: `
float sdf(vec3 p) {
  float sphere = implicit_sphere(p, vec3(0.0), 22.0);
  float block = implicit_box_centered(p, vec3(34.0, 18.0, 18.0), vec3(0.0));
  return implicit_union_round(sphere, block, 3.0);
}

vec3 color(vec3 p, vec3 normal) {
  return mix(vec3(0.20, 0.55, 0.95), vec3(0.95, 0.45, 0.20), smoothstep(-15.0, 20.0, p.z));
}
`,
};

Models may also declare params and animations. Parameter definitions use the implicitjs control schema: number, boolean, enum/select, color, string, and button. Number, boolean, color, and button params automatically become GLSL uniforms with the same name; do not add a separate uniforms object. bounds is optional and is estimated from the SDF when omitted; add explicit bounds only when the auto estimate is too broad, too slow, or misses an unusual field. bounds and render may be JavaScript functions that receive { ...params, params, animation, animationState, elapsedSec, progress, t }.

Built-in GLSL helpers use the implicit_* namespace, for example implicit_sphere, implicit_box_centered, and implicit_union_round.

export default {
  schema: "implicit.js/0.1.0",
  name: "breathing orb",
  params: {
    radius: {
      type: "number",
      label: "Radius",
      min: 12,
      max: 34,
      default: 22,
      unit: "mm",
    },
  },
  animations: {
    breathe: {
      label: "Breathe",
      duration: 3,
      update({ progress, set }) {
        set("radius", 18 + Math.sin(progress * Math.PI) * 10);
      },
    },
  },
  render: { steps: 224, epsilon: 0.004 },
  glsl: `
float sdf(vec3 p) {
  return length(p) - radius;
}

vec3 color(vec3 p, vec3 normal) {
  return mix(vec3(0.10, 0.58, 0.95), vec3(1.0, 0.34, 0.12), smoothstep(-18.0, 18.0, p.z));
}
`,
};

Do not copy bundled helper files out of this skill. If helper functions are useful, use scripts/lib/implicit-cad.mjs during authoring or emit standalone GLSL into the final .implicit.js/.implicit.mjs module.

Authoring Workflow

  1. Write a natural-language modeling brief with dimensions, coordinate assumptions, procedural color intent, and visual checks.
  2. Create or edit the user-specified .implicit.js/.implicit.mjs module.
  3. Use scripts/lib/implicit-cad.mjs helpers for primitives and field composition when useful:
  • primitives: sphere, circle, boxCentered, plane, lineSegment, torus, axis, cylinder, cylinderCapped, capsule, cone, coneCapped, coneCapsule
  • booleans/blends: unionSharp, intersectSharp, unionRound, intersectRound, unionChamfer, intersectChamfer, unionExp, intersectExp, unionLpNorm, intersectLpNorm, unionRvachev, intersectRvachev, difference
  • modifiers/lattices: shell, rotateAxis, repeatCentered, remapCylindrical, cubicGrid, squareHoneycomb, squareHoneycombReinforced, squareDiagonalHoneycomb, octetHoneycomb, hexagonalHoneycomb, triangularHoneycomb
  • TPMS fields: tpmsGyroid, tpmsSchwarz, tpmsDiamond, tpmsLidinoid, tpmsNeovius, tpmsSplitP, tpmsIwp
  • shader wrappers: distanceFunction emits float sdf(vec3 p), colorFunction emits vec3 color(vec3 p, vec3 normal)
  1. Add optional params and animations for dimensions, toggles, palettes, mode switches, and animated exploration. Use param names directly in GLSL; the runtime declares matching uniforms.
  2. Add optional procedural color with vec3 color(vec3 p, vec3 normal) when the model benefits from local material variation. Keep color values in 0..1 RGB.
  3. Rely on automatic SDF bounds first. Add explicit bounds when an animated, periodic, translated, or very thin model needs tighter or more reliable framing/export sampling.
  4. Run the lightweight visual verification flow below after visible geometry, color, params, animation, bounds, render, or export-affecting changes.
  5. Run node scripts/export.mjs --input <model.implicit.js> --format glb when a mesh artifact is needed for downstream viewers, slicers, or file handoff.

Visual Verification

Use this skill's snapshot tool as a fast visual check, not as a substitute for deterministic import/export validation. Keep the packet small and purposeful.

For simple static edits, one image is enough:

node scripts/snapshot.mjs --input models/implicit-cad/<model>.implicit.js --output /tmp/implicit-review/<model>.png

For topology, periodicity, thin features, Boolean blends, object identity, color, or suspected framing issues, render a small packet in one CLI call so the browser, module, and runtime model are reused:

node scripts/snapshot.mjs --job - <<'JSON'
{
  "input": "models/implicit-cad/<model>.implicit.js",
  "mode": "view",
  "render": { "sizeProfile": "simple", "frameMargin": 1.55 },
  "graphics": { "modelColors": true, "detail": 1.2, "shadows": true, "ambientOcclusion": true },
  "outputs": [
    { "path": "/tmp/implicit-review/<model>-iso.png", "camera": "iso" },
    { "path": "/tmp/implicit-review/<model>-front.png", "camera": "front" },
    { "path": "/tmp/implicit-review/<model>-top.png", "camera": "top" },
    { "path": "/tmp/implicit-review/<model>-right.png", "camera": "right" }
  ]
}
JSON

Add implicitParameters at the job level for one parameter state, or on individual outputs when the point of the review is comparing parameter variants. Use render.frameMargin around 1.5 when a model is close to the edge; if a snapshot still appears clipped, first check whether the source bounds is cutting the raymarch itself.

For animations, create a short GIF only when motion is part of the request:

node scripts/snapshot.mjs --job - <<'JSON'
{
  "input": "models/implicit-cad/<model>.implicit.js",
  "mode": "animate",
  "outputs": [{ "path": "/tmp/implicit-review/<model>-animation.gif" }],
  "implicitAnimation": { "activeId": "<animation-id>", "durationSeconds": 3, "fps": 12 }
}
JSON

Review the resulting PNG/GIF for centered framing, no top/bottom/side clipping, expected silhouette and topology, visible parameter differences, GLSL-defined colors, no unexpected holes/gaps, and smooth enough edges for the requested graphics settings. If the snapshot reveals a mismatch, fix the implicit source or bounds and rerun only the relevant packet.

Handoff

After completing implicit CAD work that creates or modifies .implicit.js, .implicit.mjs, .glb, .stl, or .3mf artifacts, you must ALWAYS hand the explicit file path(s) to $cad-viewer when that skill is installed. $cad-viewer must start CAD Viewer if it is not already running and return link(s) to the relevant created or updated file(s); include those live viewer link(s) in the final response. If $cad-viewer is unavailable or startup fails, report that instead of silently omitting the handoff.

When verification snapshots are generated, also include the saved PNG/GIF snapshot(s) in the final response. If no snapshot applies, or if snapshot generation fails, say why and report the deterministic validation that still ran.

Snapshot Tool

From this skill directory:

node scripts/snapshot.mjs --input <model.implicit.js> --output <snapshot.png>
node scripts/snapshot.mjs --input <model.implicit.js> --output <orbit.gif> --mode orbit
node scripts/snapshot.mjs --job <render-job.json>
node scripts/snapshot.mjs --job - --json
node scripts/snapshot.mjs --help

Use node scripts/snapshot.mjs --help for the complete current command interface. The tool appends a UTC timestamp before the output extension. JSON jobs may be a single job, one job with multiple outputs, a raw array of jobs, or { "jobs": [...] }; prefer a multi-output job for review packets because it avoids rebuilding the same artifact for each camera.

Export Tool

From this skill directory:

node scripts/export.mjs --input <model.implicit.js> --format glb
node scripts/export.mjs --input <model.implicit.js> --output <mesh.stl> --resolution <resolution>
node scripts/export.mjs --input <model.implicit.js> --format 3mf --params '<parameter-json>' --json
node scripts/export.mjs --help

Supported export formats are glb, stl, and 3mf. The exporter samples the implicit SDF inside the declared bounds and extracts a triangle mesh. If --output is omitted, the mesh is written next to the source file using the same stem, such as <model>.glb for <model>.implicit.js. Use node scripts/export.mjs --help for the complete current command interface.

Score

0–100
65/ 100

Grade

C

Popularity17/30

1,100 installs — growing adoption. Source repo has 6,624 GitHub stars.

Completeness27/30

Documented: full SKILL.md body, description, one-line install. Missing: category/license metadata.

Trust15/25

Community skill with a public GitHub source repository you can review.

Freshness6/15

No update timestamp is tracked for this skill in our catalog.

Scored automatically from popularity, completeness, trust, and freshness — computed only from data in our catalog, never fabricated.

Proud of your score? Add this badge to your README.

Paste a snippet into your GitHub README. The badge updates automatically and links back to this page.

Implicit Cad skill score badge previewScore badge

Markdown

[![Implicit Cad skill](https://www.remoteopenclaw.com/skills/earthtojake/text-to-cad/implicit-cad/badges/score.svg)](https://www.remoteopenclaw.com/skills/earthtojake/text-to-cad/implicit-cad)

HTML

<a href="https://www.remoteopenclaw.com/skills/earthtojake/text-to-cad/implicit-cad"><img src="https://www.remoteopenclaw.com/skills/earthtojake/text-to-cad/implicit-cad/badges/score.svg" alt="Implicit Cad skill"/></a>

Implicit Cad FAQ

How do I install the Implicit Cad skill?

Run “npx skills add https://github.com/earthtojake/text-to-cad --skill implicit-cad” in your terminal. The skill is added to your agent's skills directory and picked up automatically on the next run — no restart or extra configuration needed.

What does the Implicit Cad skill do?

Create, edit, render, and snapshot browser-native implicit CAD `.implicit.js` and `.implicit.mjs` files using GLSL signed-distance fields, shader primitives, smooth booleans, TPMS fields, and direct CAD Viewer raymarch rendering. Experimental. The full SKILL.md on this page shows the exact instructions the skill gives your agent.

Is the Implicit Cad skill free?

Yes. Implicit Cad is a free, open-source skill published from earthtojake/text-to-cad. As with any third-party skill, review the source repository before installing it into an agent with sensitive access.

Does Implicit Cad work with Claude Code and OpenClaw?

Yes. Skills use the portable SKILL.md format, so Implicit Cad works with Claude Code, OpenClaw, Codex, Hermes, and any other agent that reads SKILL.md skills.

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