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Skills/dylantarre/animation-principles/video-motion-graphics
video-motion-graphics logo

video-motion-graphics

dylantarre/animation-principles
1K installs49 stars
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Installation

npx skills add https://github.com/dylantarre/animation-principles --skill video-motion-graphics

Summary

Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.

SKILL.md

Video Motion Graphics

Apply Disney's 12 animation principles to After Effects, Premiere Pro, and video motion design.

Quick Reference

PrincipleMotion Graphics Implementation
Squash & StretchOvershoot expressions, elastic motion
AnticipationPre-movement, wind-up keyframes
StagingComposition, depth, focus pulls
Straight Ahead / Pose to PoseFrame-by-frame vs keyframe animation
Follow Through / OverlappingDelayed layers, expression lag
Slow In / Slow OutGraph editor curves, easing
ArcMotion paths, rotation follows path
Secondary ActionEnvironment response, particle systems
Timing24/30/60fps considerations
ExaggerationScale beyond reality, dramatic motion
Solid DrawingZ-space, 3D consistency, parallax
AppealSmooth, professional, emotionally resonant

Principle Applications

Squash & Stretch: Use scale property with different X/Y values. Overshoot expressions create elastic motion. Shape layers deform more naturally than pre-comps for organic squash.

Anticipation: Add 2-4 frames of reverse motion before primary action. Wind-up for reveals—slight scale down before scale up. Position anticipation: move opposite direction first.

Staging: Use depth of field to direct focus. Vignettes frame important content. Motion blur on secondary elements. Composition leads eye to focal point.

Straight Ahead vs Pose to Pose: Traditional frame-by-frame for character animation. Keyframe-based for graphic animation. Most motion graphics are pose-to-pose with expression refinement.

Follow Through & Overlapping: Use valueAtTime() expressions for lag. Stagger layer animation with offset. Secondary elements continue 4-8 frames past primary stop. Parent/child relationships with delayed response.

Slow In / Slow Out: Master the Graph Editor—never use linear keyframes. Easy Ease is starting point, customize curves. Bezier handles control acceleration. Speed graph shows velocity.

Arc: Enable motion path editing. Auto-orient rotation to path. Add roving keyframes for smooth arcs. Natural motion rarely travels in straight lines.

Secondary Action: Particles respond to primary motion. Shadows and reflections follow. Background elements shift with parallax. Audio waveforms drive visual elements.

Timing: 24fps: Cinematic feel, motion blur essential. 30fps: Broadcast standard, smoother. 60fps: Digital-first, very smooth. Hold frames (2s, 3s) for stylized timing.

Exaggeration: Motion graphics can push further than reality. Scale overshoots to 120-150%. Rotation extends past final. Color and effects can punctuate exaggeration.

Solid Drawing: 3D layers maintain spatial consistency. Parallax creates depth hierarchy. Consistent light direction across elements. Z-positioning creates believable space.

Appeal: Smooth interpolation, no jarring cuts. Color grading unifies composition. Typography has weight and personality. Motion feels intentional and professional.

After Effects Techniques

Overshoot Expression

// Apply to any property for elastic overshoot
freq = 3;
decay = 5;
n = 0;
if (numKeys > 0) {
    n = nearestKey(time).index;
    if (key(n).time > time) n--;
}
if (n > 0) {
    t = time - key(n).time;
    amp = velocityAtTime(key(n).time - .001);
    w = freq * Math.PI * 2;
    value + amp * (Math.sin(t * w) / Math.exp(decay * t) / w);
} else {
    value;
}

Stagger Expression

// Apply delay based on layer index
delay = 0.1;
d = delay * (index - 1);
time - d;

Timing Reference

ElementDurationEasing
Text reveal15-25 framesEase out
Logo animation30-60 framesCustom curve
Transition10-20 framesEase in-out
Lower third in12-18 framesEase out
Lower third out8-12 framesEase in

Export Considerations

  • Preview at final framerate
  • Enable motion blur for fast motion
  • Check timing at 1x speed, not RAM preview
  • Account for broadcast safe areas
  • Test on target display format

Score

0–100
63/ 100

Grade

C

Popularity15/30

1,050 installs — growing adoption.

Completeness27/30

Documented: full SKILL.md body, description, one-line install. Missing: category/license metadata.

Trust15/25

Community skill with a public GitHub source repository you can review.

Freshness6/15

No update timestamp is tracked for this skill in our catalog.

Scored automatically from popularity, completeness, trust, and freshness — computed only from data in our catalog, never fabricated.

Proud of your score? Add this badge to your README.

Paste a snippet into your GitHub README. The badge updates automatically and links back to this page.

Video Motion Graphics skill score badge previewScore badge

Markdown

[![Video Motion Graphics skill](https://www.remoteopenclaw.com/skills/dylantarre/animation-principles/video-motion-graphics/badges/score.svg)](https://www.remoteopenclaw.com/skills/dylantarre/animation-principles/video-motion-graphics)

HTML

<a href="https://www.remoteopenclaw.com/skills/dylantarre/animation-principles/video-motion-graphics"><img src="https://www.remoteopenclaw.com/skills/dylantarre/animation-principles/video-motion-graphics/badges/score.svg" alt="Video Motion Graphics skill"/></a>

Video Motion Graphics FAQ

How do I install the Video Motion Graphics skill?

Run “npx skills add https://github.com/dylantarre/animation-principles --skill video-motion-graphics” in your terminal. The skill is added to your agent's skills directory and picked up automatically on the next run — no restart or extra configuration needed.

What does the Video Motion Graphics skill do?

Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics. The full SKILL.md on this page shows the exact instructions the skill gives your agent.

Is the Video Motion Graphics skill free?

Yes. Video Motion Graphics is a free, open-source skill published from dylantarre/animation-principles. As with any third-party skill, review the source repository before installing it into an agent with sensitive access.

Does Video Motion Graphics work with Claude Code and OpenClaw?

Yes. Skills use the portable SKILL.md format, so Video Motion Graphics works with Claude Code, OpenClaw, Codex, Hermes, and any other agent that reads SKILL.md skills.

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