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Skills/dylantarre/animation-principles/micro-interactions
micro-interactions logo

micro-interactions

dylantarre/animation-principles
705 installs51 stars
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Installation

npx skills add https://github.com/dylantarre/animation-principles --skill micro-interactions

Summary

Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.

SKILL.md

Micro-interaction Animation

Apply Disney's 12 animation principles to small UI feedback moments and interface details.

Quick Reference

PrincipleMicro-interaction Implementation
Squash & StretchButton press compression, toggle bounce
AnticipationHover state hints, pre-click feedback
StagingFocus attention on active element
Straight Ahead / Pose to PoseProgress vs state changes
Follow Through / OverlappingRipple effects, settling motion
Slow In / Slow OutSnappy but smooth transitions
ArcToggle switches, circular menus
Secondary ActionIcons respond to parent state
Timing100-300ms for most interactions
ExaggerationClear but not distracting
Solid DrawingConsistent transform behavior
AppealDelightful, purposeful feedback

Principle Applications

Squash & Stretch: Buttons compress slightly on press (scaleY: 0.95). Toggle thumbs squash when hitting bounds. Notification badges bounce on update. Keep subtle—this is UI, not cartoon.

Anticipation: Hover states prepare for click. Buttons lift/grow slightly before press animation. Draggable items elevate on grab start. Loading spinners wind up before spinning.

Staging: Active form field clearly distinguished. Error states demand attention. Success confirmations are unmistakable. One interaction feedback at a time.

Straight Ahead vs Pose to Pose: Progress indicators animate continuously (straight ahead). Checkboxes snap between states (pose to pose). Combine: loading indicator ends with state-change snap.

Follow Through & Overlapping: Ripple effects expand past tap point. Toggle switches overshoot then settle. Checkmarks draw with slight delay after box fills. Menu items stagger in.

Slow In / Slow Out: Quick ease-out for responsive feel. 100ms with ease-out feels instant. Avoid linear—looks broken. Snappy entrance, gentle settling.

Arc: Toggle switches travel in slight arc. Circular action buttons expand radially. Dropdown carets rotate smoothly. Menu items can follow curved path.

Secondary Action: Icon changes color as button state changes. Badge count updates with parent notification. Helper text appears as input focuses. Shadow responds to elevation.

Timing: Immediate feedback: 50-100ms. Standard transitions: 100-200ms. Complex micro-interactions: 200-300ms. Anything longer feels sluggish for small UI.

Exaggeration: Enough to notice, not enough to distract. Error shakes: 3-5px, not 20px. Success scales: 1.05-1.1, not 1.5. Subtle but unmistakable.

Solid Drawing: Transform origin matters—buttons scale from center, tooltips from pointer. Consistent behavior across similar elements. Maintain visual integrity during animation.

Appeal: Micro-interactions add personality without overwhelming. Users should feel the interface is responsive and alive. Small delights build into overall experience quality.

Component Patterns

Button States

.button {
    transition: transform 100ms ease-out,
                box-shadow 100ms ease-out;
}
.button:hover {
    transform: translateY(-1px);
    box-shadow: 0 2px 8px rgba(0,0,0,0.15);
}
.button:active {
    transform: translateY(0) scale(0.98);
    box-shadow: 0 1px 2px rgba(0,0,0,0.1);
}

Toggle Switch

.toggle-thumb {
    transition: transform 200ms cubic-bezier(0.34, 1.56, 0.64, 1);
}
.toggle-thumb.active {
    transform: translateX(20px);
}

Checkbox

.checkmark {
    stroke-dasharray: 20;
    stroke-dashoffset: 20;
    transition: stroke-dashoffset 200ms ease-out 50ms;
}
.checkbox:checked + .checkmark {
    stroke-dashoffset: 0;
}

Timing Reference

InteractionDurationEasing
Hover100msease-out
Click/tap100msease-out
Toggle150-200msspring/elastic
Checkbox150msease-out
Focus ring100msease-out
Tooltip show150msease-out
Tooltip hide100msease-in
Badge update200mselastic
Form error200msease-out

Best Practices

  1. Every interactive element needs feedback
  2. Disabled states: no animation, reduced opacity
  3. Group related feedback together
  4. Don't animate on every change—filter unnecessary updates
  5. Test without animation—functionality shouldn't depend on it
  6. Respect prefers-reduced-motion

Score

0–100
63/ 100

Grade

C

Popularity15/30

705 installs — growing adoption.

Completeness27/30

Documented: full SKILL.md body, description, one-line install. Missing: category/license metadata.

Trust15/25

Community skill with a public GitHub source repository you can review.

Freshness6/15

No update timestamp is tracked for this skill in our catalog.

Scored automatically from popularity, completeness, trust, and freshness — computed only from data in our catalog, never fabricated.

Proud of your score? Add this badge to your README.

Paste a snippet into your GitHub README. The badge updates automatically and links back to this page.

Micro Interactions skill score badge previewScore badge

Markdown

[![Micro Interactions skill](https://www.remoteopenclaw.com/skills/dylantarre/animation-principles/micro-interactions/badges/score.svg)](https://www.remoteopenclaw.com/skills/dylantarre/animation-principles/micro-interactions)

HTML

<a href="https://www.remoteopenclaw.com/skills/dylantarre/animation-principles/micro-interactions"><img src="https://www.remoteopenclaw.com/skills/dylantarre/animation-principles/micro-interactions/badges/score.svg" alt="Micro Interactions skill"/></a>

Micro Interactions FAQ

How do I install the Micro Interactions skill?

Run “npx skills add https://github.com/dylantarre/animation-principles --skill micro-interactions” in your terminal. The skill is added to your agent's skills directory and picked up automatically on the next run — no restart or extra configuration needed.

What does the Micro Interactions skill do?

Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges. The full SKILL.md on this page shows the exact instructions the skill gives your agent.

Is the Micro Interactions skill free?

Yes. Micro Interactions is a free, open-source skill published from dylantarre/animation-principles. As with any third-party skill, review the source repository before installing it into an agent with sensitive access.

Does Micro Interactions work with Claude Code and OpenClaw?

Yes. Skills use the portable SKILL.md format, so Micro Interactions works with Claude Code, OpenClaw, Codex, Hermes, and any other agent that reads SKILL.md skills.

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