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Skills/aradotso/trending-skills/kimodo-motion-diffusion
kimodo-motion-diffusion logo

kimodo-motion-diffusion

aradotso/trending-skills
1K installs40 stars
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Installation

npx skills add https://github.com/aradotso/trending-skills --skill kimodo-motion-diffusion

Summary

Generate high-quality 3D human and humanoid robot motions using Kimodo, a kinematic motion diffusion model controlled via text prompts and kinematic constraints.

SKILL.md

Kimodo Motion Diffusion

Skill by ara.so — Daily 2026 Skills collection.

Kimodo is a kinematic motion diffusion model trained on 700 hours of commercially-friendly optical mocap data. It generates high-quality 3D human and humanoid robot motions controlled through text prompts and kinematic constraints (full-body keyframes, end-effector positions/rotations, 2D paths, 2D waypoints).

Installation

# Clone the repository
git clone https://github.com/nv-tlabs/kimodo.git
cd kimodo

# Install with pip (creates kimodo_gen and kimodo_demo CLI commands)
pip install -e .

# Or with Docker (recommended for Windows or clean environments)
docker build -t kimodo .
docker run --gpus all -p 7860:7860 kimodo

Requirements:

  • ~17GB VRAM (GPU: RTX 3090/4090, A100 recommended)
  • Linux (Windows supported via Docker)
  • Models download automatically on first use from Hugging Face

Available Models

ModelSkeletonDatasetUse Case
Kimodo-SOMA-RP-v1SOMA (human)Bones Rigplay 1 (700h)General human motion
Kimodo-G1-RP-v1Unitree G1 (robot)Bones Rigplay 1 (700h)Humanoid robot motion
Kimodo-SOMA-SEED-v1SOMABONES-SEED (288h)Benchmarking
Kimodo-G1-SEED-v1Unitree G1BONES-SEED (288h)Benchmarking
Kimodo-SMPLX-RP-v1SMPL-XBones Rigplay 1 (700h)Retargeting/AMASS export

CLI: kimodo_gen

Basic Text-to-Motion

# Generate a single motion with a text prompt (uses SOMA model by default)
kimodo_gen "a person walks forward at a moderate pace"

# Specify duration and number of samples
kimodo_gen "a person jogs in a circle" --duration 5.0 --num_samples 3

# Use the G1 robot model
kimodo_gen "a robot walks forward" --model Kimodo-G1-RP-v1 --duration 4.0

# Use SMPL-X model (for AMASS-compatible export)
kimodo_gen "a person waves their right hand" --model Kimodo-SMPLX-RP-v1

# Set a seed for reproducibility
kimodo_gen "a person sits down slowly" --seed 42

# Control diffusion steps (more = slower but higher quality)
kimodo_gen "a person does a jumping jack" --diffusion_steps 50

Output Formats

# Default: saves NPZ file compatible with web demo
kimodo_gen "a person walks" --output ./outputs/walk.npz

# G1 robot: save MuJoCo qpos CSV
kimodo_gen "robot walks forward" --model Kimodo-G1-RP-v1 --output ./outputs/walk.csv

# SMPL-X: saves AMASS-compatible NPZ (stem_amass.npz)
kimodo_gen "a person waves" --model Kimodo-SMPLX-RP-v1 --output ./outputs/wave.npz
# Also writes: ./outputs/wave_amass.npz

# Disable post-processing (foot skate correction, constraint cleanup)
kimodo_gen "a person walks" --no-postprocess

Multi-Prompt Sequences

# Sequence of text prompts for transitions
kimodo_gen "a person stands still" "a person walks forward" "a person stops and turns"

# With timing control per segment
kimodo_gen "a person jogs" "a person slows to a walk" "a person stops" \
  --duration 8.0 --num_samples 2

Constraint-Based Generation

# Load constraints saved from the interactive demo
kimodo_gen "a person walks to a table and picks something up" \
  --constraints ./my_constraints.json

# Combine text and constraints
kimodo_gen "a person performs a complex motion" \
  --constraints ./keyframe_constraints.json \
  --model Kimodo-SOMA-RP-v1 \
  --num_samples 5

Interactive Demo

# Launch the web-based demo at http://127.0.0.1:7860
kimodo_demo

# Access remotely (server setup)
kimodo_demo --server-name 0.0.0.0 --server-port 7860

The demo provides:

  • Timeline editor for text prompts and constraints
  • Full-body keyframe constraints
  • 2D root path/waypoint editor
  • End-effector position/rotation control
  • Real-time 3D visualization with skeleton and skinned mesh
  • Export of constraints as JSON and motions as NPZ

Low-Level Python API

Basic Model Inference

from kimodo.model import Kimodo

# Initialize model (downloads automatically)
model = Kimodo(model_name="Kimodo-SOMA-RP-v1")

# Simple text-to-motion generation
result = model(
    prompts=["a person walks forward at a moderate pace"],
    duration=4.0,
    num_samples=1,
    seed=42,
)

# Result contains posed joints, rotation matrices, foot contacts
print(result["posed_joints"].shape)       # [T, J, 3]
print(result["global_rot_mats"].shape)    # [T, J, 3, 3]
print(result["local_rot_mats"].shape)     # [T, J, 3, 3]
print(result["foot_contacts"].shape)      # [T, 4]
print(result["root_positions"].shape)     # [T, 3]

Advanced API with Guidance and Constraints

from kimodo.model import Kimodo
import numpy as np

model = Kimodo(model_name="Kimodo-SOMA-RP-v1")

# Multi-prompt with classifier-free guidance control
result = model(
    prompts=["a person stands", "a person walks forward", "a person sits"],
    duration=9.0,
    num_samples=3,
    diffusion_steps=50,
    guidance_scale=7.5,           # classifier-free guidance weight
    seed=0,
)

# Access per-sample results
for i in range(3):
    joints = result["posed_joints"][i]   # [T, J, 3]
    print(f"Sample {i}: {joints.shape}")

Working with Constraints Programmatically

from kimodo.model import Kimodo
from kimodo.constraints import ConstraintSet, FullBodyKeyframe, EndEffectorConstraint
import numpy as np

model = Kimodo(model_name="Kimodo-SOMA-RP-v1")

# Create constraint set
constraints = ConstraintSet()

# Add a full-body keyframe at frame 30 (1 second at 30fps)
# keyframe_pose: [J, 3] joint positions
keyframe_pose = np.zeros((model.num_joints, 3))  # replace with actual pose
constraints.add_full_body_keyframe(frame=30, joint_positions=keyframe_pose)

# Add end-effector constraints for right hand
constraints.add_end_effector(
    joint_name="right_hand",
    frame_start=45,
    frame_end=60,
    position=np.array([0.5, 1.2, 0.3]),   # [x, y, z] in meters
    rotation=None,                           # optional rotation matrix [3,3]
)

# Add 2D waypoints for root path
constraints.add_root_waypoints(
    waypoints=np.array([[0, 0], [1, 0], [1, 1], [0, 1]]),  # [N, 2] in meters
)

# Generate with constraints
result = model(
    prompts=["a person walks in a square"],
    duration=6.0,
    constraints=constraints,
    num_samples=2,
)

Loading and Using Saved Constraints

from kimodo.model import Kimodo
from kimodo.constraints import ConstraintSet
import json

model = Kimodo(model_name="Kimodo-SOMA-RP-v1")

# Load constraints saved from web demo
with open("constraints.json") as f:
    constraint_data = json.load(f)

constraints = ConstraintSet.from_dict(constraint_data)

result = model(
    prompts=["a person performs a choreographed sequence"],
    duration=8.0,
    constraints=constraints,
)

Saving and Loading Generated Motions

import numpy as np

# Save result
result = model(prompts=["a person walks"], duration=4.0)
np.savez("walk_motion.npz", **result)

# Load and inspect saved motion
data = np.load("walk_motion.npz")
posed_joints = data["posed_joints"]       # [T, J, 3] global joint positions
global_rot_mats = data["global_rot_mats"] # [T, J, 3, 3]
local_rot_mats = data["local_rot_mats"]   # [T, J, 3, 3]
foot_contacts = data["foot_contacts"]     # [T, 4] [L-heel, L-toe, R-heel, R-toe]
root_positions = data["root_positions"]   # [T, 3] actual root joint trajectory
smooth_root_pos = data["smooth_root_pos"] # [T, 3] smoothed root from model
global_root_heading = data["global_root_heading"]  # [T, 2] heading direction

Robotics Integration

MuJoCo Visualization (G1 Robot)

# Generate G1 motion and save as MuJoCo qpos CSV
kimodo_gen "a robot walks forward and waves" \
  --model Kimodo-G1-RP-v1 \
  --output ./robot_walk.csv \
  --duration 5.0

# Visualize in MuJoCo (edit script to point to your CSV)
python -m kimodo.scripts.mujoco_load
# mujoco_load.py customization pattern
import mujoco
import numpy as np

# Edit these paths in the script
CSV_PATH = "./robot_walk.csv"
MJCF_PATH = "./assets/g1/g1.xml"  # path to G1 MuJoCo model

# Load qpos data
qpos_data = np.loadtxt(CSV_PATH, delimiter=",")

# Standard MuJoCo playback loop
model = mujoco.MjModel.from_xml_path(MJCF_PATH)
data = mujoco.MjData(model)
with mujoco.viewer.launch_passive(model, data) as viewer:
    for frame_qpos in qpos_data:
        data.qpos[:] = frame_qpos
        mujoco.mj_forward(model, data)
        viewer.sync()

ProtoMotions Integration

# Generate motion with Kimodo
kimodo_gen "a person runs and jumps" --model Kimodo-SOMA-RP-v1 \
  --output ./run_jump.npz --duration 5.0

# Then follow ProtoMotions docs to import:
# https://github.com/NVlabs/ProtoMotions#motion-authoring-with-kimodo

GMR Retargeting (SMPL-X to Other Robots)

# Generate SMPL-X motion (saves stem_amass.npz automatically)
kimodo_gen "a person performs a cartwheel" \
  --model Kimodo-SMPLX-RP-v1 \
  --output ./cartwheel.npz

# Use cartwheel_amass.npz with GMR for retargeting
# https://github.com/YanjieZe/GMR

NPZ Output Format Reference

KeyShapeDescription
posed_joints[T, J, 3]Global joint positions in meters
global_rot_mats[T, J, 3, 3]Global joint rotation matrices
local_rot_mats[T, J, 3, 3]Parent-relative joint rotation matrices
foot_contacts[T, 4]Contact labels: [L-heel, L-toe, R-heel, R-toe]
smooth_root_pos[T, 3]Smoothed root trajectory from model
root_positions[T, 3]Actual root joint (pelvis) trajectory
global_root_heading[T, 2]Heading direction (2D unit vector)

T = number of frames (30fps), J = number of joints (skeleton-dependent)

Scripts Reference

# Direct script execution (alternative to CLI)
python scripts/generate.py "a person walks" --duration 4.0

# MuJoCo visualization for G1 outputs
python -m kimodo.scripts.mujoco_load

# All kimodo_gen flags
kimodo_gen --help

Common Patterns

Batch Generation Pipeline

from kimodo.model import Kimodo
import numpy as np
from pathlib import Path

model = Kimodo(model_name="Kimodo-SOMA-RP-v1")
output_dir = Path("./batch_outputs")
output_dir.mkdir(exist_ok=True)

prompts = [
    "a person walks forward",
    "a person runs",
    "a person jumps in place",
    "a person sits down",
    "a person picks up an object from the floor",
]

for i, prompt in enumerate(prompts):
    result = model(
        prompts=[prompt],
        duration=4.0,
        num_samples=1,
        seed=i,
    )
    out_path = output_dir / f"motion_{i:03d}.npz"
    np.savez(str(out_path), **result)
    print(f"Saved: {out_path}")

Comparing Model Variants

from kimodo.model import Kimodo
import numpy as np

prompt = "a person walks forward"
models = ["Kimodo-SOMA-RP-v1", "Kimodo-SOMA-SEED-v1"]

results = {}
for model_name in models:
    model = Kimodo(model_name=model_name)
    results[model_name] = model(
        prompts=[prompt],
        duration=4.0,
        seed=0,
    )
    print(f"{model_name}: joints shape = {results[model_name]['posed_joints'].shape}")

Troubleshooting

Out of VRAM (~17GB required):

# Check available VRAM
nvidia-smi

# Use fewer samples to reduce peak VRAM
kimodo_gen "a person walks" --num_samples 1

# Reduce diffusion steps to speed up (less quality)
kimodo_gen "a person walks" --diffusion_steps 20

Model download issues:

# Models download from Hugging Face automatically
# If behind a proxy, set:
export HF_ENDPOINT=https://huggingface.co
export HUGGINGFACE_HUB_VERBOSITY=debug

# Or manually specify cache directory
export HF_HOME=/path/to/your/cache

Motion quality issues:

  • Be specific in prompts: "a person walks forward at a moderate pace" > "walking"
  • For complex motions, use the interactive demo to add keyframe constraints
  • Increase --diffusion_steps (default ~20-30, try 50 for higher quality)
  • Generate multiple samples (--num_samples 5) and select the best
  • Avoid prompts with extremely fast or physically impossible actions
  • The model operates at 30fps; very short durations (<1s) may yield poor results

Foot skating artifacts:

# Post-processing is enabled by default; only disable for debugging
kimodo_gen "a person walks" # post-processing ON (default)
kimodo_gen "a person walks" --no-postprocess  # post-processing OFF

Interactive demo not loading:

# Ensure port 7860 is available
lsof -i :7860

# Launch on a different port
kimodo_demo --server-port 7861

# For remote server access
kimodo_demo --server-name 0.0.0.0 --server-port 7860
# Then use SSH port forwarding: ssh -L 7860:localhost:7860 user@server

Score

0–100
63/ 100

Grade

C

Popularity15/30

1,185 installs — growing adoption.

Completeness27/30

Documented: full SKILL.md body, description, one-line install. Missing: category/license metadata.

Trust15/25

Community skill with a public GitHub source repository you can review.

Freshness6/15

No update timestamp is tracked for this skill in our catalog.

Scored automatically from popularity, completeness, trust, and freshness — computed only from data in our catalog, never fabricated.

Proud of your score? Add this badge to your README.

Paste a snippet into your GitHub README. The badge updates automatically and links back to this page.

Kimodo Motion Diffusion skill score badge previewScore badge

Markdown

[![Kimodo Motion Diffusion skill](https://www.remoteopenclaw.com/skills/aradotso/trending-skills/kimodo-motion-diffusion/badges/score.svg)](https://www.remoteopenclaw.com/skills/aradotso/trending-skills/kimodo-motion-diffusion)

HTML

<a href="https://www.remoteopenclaw.com/skills/aradotso/trending-skills/kimodo-motion-diffusion"><img src="https://www.remoteopenclaw.com/skills/aradotso/trending-skills/kimodo-motion-diffusion/badges/score.svg" alt="Kimodo Motion Diffusion skill"/></a>

Kimodo Motion Diffusion FAQ

How do I install the Kimodo Motion Diffusion skill?

Run “npx skills add https://github.com/aradotso/trending-skills --skill kimodo-motion-diffusion” in your terminal. The skill is added to your agent's skills directory and picked up automatically on the next run — no restart or extra configuration needed.

What does the Kimodo Motion Diffusion skill do?

Generate high-quality 3D human and humanoid robot motions using Kimodo, a kinematic motion diffusion model controlled via text prompts and kinematic constraints. The full SKILL.md on this page shows the exact instructions the skill gives your agent.

Is the Kimodo Motion Diffusion skill free?

Yes. Kimodo Motion Diffusion is a free, open-source skill published from aradotso/trending-skills. As with any third-party skill, review the source repository before installing it into an agent with sensitive access.

Does Kimodo Motion Diffusion work with Claude Code and OpenClaw?

Yes. Skills use the portable SKILL.md format, so Kimodo Motion Diffusion works with Claude Code, OpenClaw, Codex, Hermes, and any other agent that reads SKILL.md skills.

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