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Skills/wshobson/agents/mobile-ios-design
mobile-ios-design logo

mobile-ios-design

wshobson/agents
17K installs37K stars
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Installation

npx skills add https://github.com/wshobson/agents --skill mobile-ios-design

Summary

Master iOS Human Interface Guidelines and SwiftUI patterns for building native iOS apps. Use when designing iOS interfaces, implementing SwiftUI views, or ensuring apps follow Apple's design principles.

SKILL.md

iOS Mobile Design

Master iOS Human Interface Guidelines (HIG) and SwiftUI patterns to build polished, native iOS applications that feel at home on Apple platforms.

When to Use This Skill

  • Designing iOS app interfaces following Apple HIG
  • Building SwiftUI views and layouts
  • Implementing iOS navigation patterns (NavigationStack, TabView, sheets)
  • Creating adaptive layouts for iPhone and iPad
  • Using SF Symbols and system typography
  • Building accessible iOS interfaces
  • Implementing iOS-specific gestures and interactions
  • Designing for Dynamic Type and Dark Mode

Core Concepts

1. Human Interface Guidelines Principles

Clarity: Content is legible, icons are precise, adornments are subtle Deference: UI helps users understand content without competing with it Depth: Visual layers and motion convey hierarchy and enable navigation

Platform Considerations:

  • iOS: Touch-first, compact displays, portrait orientation
  • iPadOS: Larger canvas, multitasking, pointer support
  • visionOS: Spatial computing, eye/hand input

2. SwiftUI Layout System

Stack-Based Layouts:

// Vertical stack with alignment
VStack(alignment: .leading, spacing: 12) {
    Text("Title")
        .font(.headline)
    Text("Subtitle")
        .font(.subheadline)
        .foregroundStyle(.secondary)
}

// Horizontal stack with flexible spacing
HStack {
    Image(systemName: "star.fill")
    Text("Featured")
    Spacer()
    Text("View All")
        .foregroundStyle(.blue)
}

Grid Layouts:

// Adaptive grid that fills available width
LazyVGrid(columns: [
    GridItem(.adaptive(minimum: 150, maximum: 200))
], spacing: 16) {
    ForEach(items) { item in
        ItemCard(item: item)
    }
}

// Fixed column grid
LazyVGrid(columns: [
    GridItem(.flexible()),
    GridItem(.flexible()),
    GridItem(.flexible())
], spacing: 12) {
    ForEach(items) { item in
        ItemThumbnail(item: item)
    }
}

3. Navigation Patterns

NavigationStack (iOS 16+):

struct ContentView: View {
    @State private var path = NavigationPath()

    var body: some View {
        NavigationStack(path: $path) {
            List(items) { item in
                NavigationLink(value: item) {
                    ItemRow(item: item)
                }
            }
            .navigationTitle("Items")
            .navigationDestination(for: Item.self) { item in
                ItemDetailView(item: item)
            }
        }
    }
}

TabView (iOS 18+):

struct MainTabView: View {
    @State private var selectedTab = 0

    var body: some View {
        TabView(selection: $selectedTab) {
            Tab("Home", systemImage: "house", value: 0) {
                HomeView()
            }

            Tab("Search", systemImage: "magnifyingglass", value: 1) {
                SearchView()
            }

            Tab("Profile", systemImage: "person", value: 2) {
                ProfileView()
            }
        }
    }
}

4. System Integration

SF Symbols:

// Basic symbol
Image(systemName: "heart.fill")
    .foregroundStyle(.red)

// Symbol with rendering mode
Image(systemName: "cloud.sun.fill")
    .symbolRenderingMode(.multicolor)

// Variable symbol (iOS 16+)
Image(systemName: "speaker.wave.3.fill", variableValue: volume)

// Symbol effect (iOS 17+)
Image(systemName: "bell.fill")
    .symbolEffect(.bounce, value: notificationCount)

Dynamic Type:

// Use semantic fonts
Text("Headline")
    .font(.headline)

Text("Body text that scales with user preferences")
    .font(.body)

// Custom font that respects Dynamic Type
Text("Custom")
    .font(.custom("Avenir", size: 17, relativeTo: .body))

5. Visual Design

Colors and Materials:

// Semantic colors that adapt to light/dark mode
Text("Primary")
    .foregroundStyle(.primary)
Text("Secondary")
    .foregroundStyle(.secondary)

// System materials for blur effects
Rectangle()
    .fill(.ultraThinMaterial)
    .frame(height: 100)

// Vibrant materials for overlays
Text("Overlay")
    .padding()
    .background(.regularMaterial, in: RoundedRectangle(cornerRadius: 12))

Shadows and Depth:

// Standard card shadow
RoundedRectangle(cornerRadius: 16)
    .fill(.background)
    .shadow(color: .black.opacity(0.1), radius: 8, y: 4)

// Elevated appearance
.shadow(radius: 2, y: 1)
.shadow(radius: 8, y: 4)

Quick Start Component

import SwiftUI

struct FeatureCard: View {
    let title: String
    let description: String
    let systemImage: String

    var body: some View {
        HStack(spacing: 16) {
            Image(systemName: systemImage)
                .font(.title)
                .foregroundStyle(.blue)
                .frame(width: 44, height: 44)
                .background(.blue.opacity(0.1), in: Circle())

            VStack(alignment: .leading, spacing: 4) {
                Text(title)
                    .font(.headline)
                Text(description)
                    .font(.subheadline)
                    .foregroundStyle(.secondary)
                    .lineLimit(2)
            }

            Spacer()

            Image(systemName: "chevron.right")
                .foregroundStyle(.tertiary)
        }
        .padding()
        .background(.background, in: RoundedRectangle(cornerRadius: 12))
        .shadow(color: .black.opacity(0.05), radius: 4, y: 2)
    }
}

Best Practices

  1. Use Semantic Colors: Always use .primary, .secondary, .background for automatic light/dark mode support
  2. Embrace SF Symbols: Use system symbols for consistency and automatic accessibility
  3. Support Dynamic Type: Use semantic fonts (.body, .headline) instead of fixed sizes
  4. Add Accessibility: Include .accessibilityLabel() and .accessibilityHint() modifiers
  5. Use Safe Areas: Respect safeAreaInset and avoid hardcoded padding at screen edges
  6. Implement State Restoration: Use @SceneStorage for preserving user state
  7. Support iPad Multitasking: Design for split view and slide over
  8. Test on Device: Simulator doesn't capture full haptic and performance experience

Common Issues

  • Layout Breaking: Use .fixedSize() sparingly; prefer flexible layouts
  • Performance Issues: Use LazyVStack/LazyHStack for long scrolling lists
  • Navigation Bugs: Ensure NavigationLink values are Hashable
  • Dark Mode Problems: Avoid hardcoded colors; use semantic or asset catalog colors
  • Accessibility Failures: Test with VoiceOver enabled
  • Memory Leaks: Watch for strong reference cycles in closures

Score

0–100
76/ 100

Grade

B

Popularity28/30

16,999 installs — strong, widely used. Source repo has 36,755 GitHub stars.

Completeness27/30

Documented: full SKILL.md body, description, one-line install. Missing: category/license metadata.

Trust15/25

Community skill with a public GitHub source repository you can review.

Freshness6/15

No update timestamp is tracked for this skill in our catalog.

Scored automatically from popularity, completeness, trust, and freshness — computed only from data in our catalog, never fabricated.

Proud of your score? Add this badge to your README.

Paste a snippet into your GitHub README. The badge updates automatically and links back to this page.

Mobile Ios Design skill score badge previewScore badge

Markdown

[![Mobile Ios Design skill](https://www.remoteopenclaw.com/skills/wshobson/agents/mobile-ios-design/badges/score.svg)](https://www.remoteopenclaw.com/skills/wshobson/agents/mobile-ios-design)

HTML

<a href="https://www.remoteopenclaw.com/skills/wshobson/agents/mobile-ios-design"><img src="https://www.remoteopenclaw.com/skills/wshobson/agents/mobile-ios-design/badges/score.svg" alt="Mobile Ios Design skill"/></a>

Mobile Ios Design FAQ

How do I install the Mobile Ios Design skill?

Run “npx skills add https://github.com/wshobson/agents --skill mobile-ios-design” in your terminal. The skill is added to your agent's skills directory and picked up automatically on the next run — no restart or extra configuration needed.

What does the Mobile Ios Design skill do?

Master iOS Human Interface Guidelines and SwiftUI patterns for building native iOS apps. Use when designing iOS interfaces, implementing SwiftUI views, or ensuring apps follow Apple's design principles. The full SKILL.md on this page shows the exact instructions the skill gives your agent.

Is the Mobile Ios Design skill free?

Yes. Mobile Ios Design is a free, open-source skill published from wshobson/agents. As with any third-party skill, review the source repository before installing it into an agent with sensitive access.

Does Mobile Ios Design work with Claude Code and OpenClaw?

Yes. Skills use the portable SKILL.md format, so Mobile Ios Design works with Claude Code, OpenClaw, Codex, Hermes, and any other agent that reads SKILL.md skills.

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