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Skills/heygen-com/hyperframes/oversized-cursor
oversized-cursor logo

oversized-cursor

heygen-com/hyperframes
1K installs36K stars
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Installation

npx skills add https://github.com/heygen-com/hyperframes --skill oversized-cursor

Summary

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.

SKILL.md

Oversized Cursor — the eye-carrier

A deliberately oversized macOS-style pointer that travels the frame as a _visible protagonist_: it enters from off-screen, walks the viewer's eye to the next point of interest, clicks to cause the next thing that happens, and leaves. Production-proven across multiple launch films.

Why it exists. Big cursor movement is one of the cheapest high-yield motion sources in a launch video: one element, transform-only tweens, and it (1) brings the eye across the screen on scenes that would otherwise read as dead, (2) gives causal ignition to morphs/transitions ("the click did that"), and (3) segments the eye out of a stale state when kicking off a new scene or a complex animation sequence. Bigger is better — an actual-size cursor disappears at video scale.

Size & look (house convention)

  • Full-frame scenes: 7cqw (≈134px at 1920). In-mock / small-frame variants:

4.6–5.5cqw. Never smaller.

  • One SVG arrow geometry everywhere. Two proven fills — white body + black stroke, or

black body (#1c1c1c) + white stroke (1.4px). Pick per scene contrast, keep it constant per film.

  • Brand-motif cursors (the power play). The macOS arrow is the DEFAULT, not a

mandate. When the subject brand has a recognizable cursor identity — a collaborative design tool's colored multiplayer arrow with a name tag (Figma-style), a creative suite's precision crosshair, a distinctive product pointer — use THAT cursor instead: instantly legible brand language for anyone who knows the product. Same laws apply unchanged (oversized scale, physical entry/exit, tip-targeting, click-ignition), and a name-tag variant travels as one rigid unit (tag trailing the arrow). Reach for it only when the motif is genuinely referenceable; a cursor nobody recognizes is just a weird arrow — default back to macOS.

  • filter: drop-shadow(0 4px 6px rgba(0,0,0,.3)), pointer-events: none,

z-index above all scene content, will-change: transform.

#root .cursor {
  position: absolute;
  left: 48%;
  top: 115%; /* off-screen below — the resting pose IS off-screen */
  width: 7cqw;
  height: 7cqw;
  z-index: 20;
  filter: drop-shadow(0 4px 6px rgba(0, 0, 0, 0.3));
  pointer-events: none;
  will-change: transform;
}

Entry law — physical, never revealed

The cursor always enters from off-screen (canonical: from below, top:115–120%) and travels to its first target in one decelerating glide. It must _feel like it entered the room_. Never opacity-fade it in at a resting position, never mask-reveal it — that reads as a glitch (a real, repeatedly observed failure mode).

  • Default path: straight up the y-axis to the target — no fragmented diagonals.

A diagonal is fine when it IS the story (entering toward an off-axis target), but it is one continuous vector either way.

  • duration: 0.4–0.92s, ease: power3.out, immediateRender: false on the fromTo.
tl.fromTo(
  cursor,
  { left: "48.6%", top: "115%" },
  { left: "48.6%", top: "55%", duration: 0.85, ease: "power3.out", immediateRender: false },
  0.25,
);

Tip-targeting & the click tap

The hot-spot is the arrow TIP, not the box center. Land the tip on the target's center, and pivot all press scaling on the tip: transformOrigin: '21% 14%' (for the house arrow path in a 24-unit viewBox).

Click = asymmetric compress/expand (1:2 ratio reads as a real tap):

tl.to(cursor, { scale: 0.84, duration: 0.1, ease: "power2.in", transformOrigin: "21% 14%" }, t);
tl.to(
  cursor,
  { scale: 1, duration: 0.22, ease: "power2.out", transformOrigin: "21% 14%" },
  t + 0.1,
);

The target's reaction is a separate, parallel tween (button: scale: 0.94 + press color/shadow, starting at the same t). Cursor-only taps (e.g. focusing a text input) get NO target reaction. Pair with cursor-click-ripple / press-release-spring for the target side.

The click IGNITES the next beat

Never let a morph, typing run, window transform, or scene-defining animation simply _start_. Park the cursor on the trigger and let the click cause it, same-frame:

  • click ▸ menu/submenu cascade, toggle flip
  • click ▸ typing kickoff into an input
  • click ▸ composer morph-down / window shrink
  • click ▸ logo ignition / flight launch
  • click ▸ play-state flip + UI-life wake in a product mock

During long beats it doesn't own (typing, narration), the cursor drifts aside (0.5–0.9s, power2.out) — never sits frozen on top of the action, never wobbles idly.

Exit law & cross-scene handoff

Two sanctioned exits — both physical, never an opacity fade in place:

  1. Leave the frame: accelerate off the nearest edge with power2.in

(left:'118%', left:'-12%', or top:'116%'), 0.5–0.7s.

  1. Cut-the-curve handoff: in the final ~0.3s before a hard cut, the cursor starts

accelerating (power2.in) toward the NEXT scene's first click point, covering the first ~1/3 of that path; the next composition gsap.sets the cursor at the handoff pose and continues with power2.out at matched velocity. The cursor itself becomes the carrier element that stitches the seam:

// scene A, last 0.3s — start the journey:
tl.to(cursor, { left: "40.7%", top: "63.7%", duration: 0.3, ease: "power2.in" }, CUT - 0.3);
// scene B, t=0 — finish it at matched velocity:
gsap.set(cursorB, { left: "40.7%", top: "63.7%" });
tl.to(cursorB, { left: "22%", top: "45%", duration: 0.6, ease: "power2.out" }, 0);

Checklist

  • [ ] ≥ 7cqw full-frame (4.6–5.5cqw inside a mock) — when unsure, bigger
  • [ ] enters from off-screen on one continuous vector (no fade/mask reveal)
  • [ ] tip lands on the target center; press pivots on transformOrigin: '21% 14%'
  • [ ] every click causes something, same-frame
  • [ ] drifts aside during beats it doesn't own; zero idle wobble
  • [ ] exits physically (off-frame or cut-the-curve handoff) — no fade-in-place

Score

0–100
65/ 100

Grade

C

Popularity17/30

1,128 installs — growing adoption. Source repo has 35,867 GitHub stars.

Completeness27/30

Documented: full SKILL.md body, description, one-line install. Missing: category/license metadata.

Trust15/25

Community skill with a public GitHub source repository you can review.

Freshness6/15

No update timestamp is tracked for this skill in our catalog.

Scored automatically from popularity, completeness, trust, and freshness — computed only from data in our catalog, never fabricated.

Proud of your score? Add this badge to your README.

Paste a snippet into your GitHub README. The badge updates automatically and links back to this page.

Oversized Cursor skill score badge previewScore badge

Markdown

[![Oversized Cursor skill](https://www.remoteopenclaw.com/skills/heygen-com/hyperframes/oversized-cursor/badges/score.svg)](https://www.remoteopenclaw.com/skills/heygen-com/hyperframes/oversized-cursor)

HTML

<a href="https://www.remoteopenclaw.com/skills/heygen-com/hyperframes/oversized-cursor"><img src="https://www.remoteopenclaw.com/skills/heygen-com/hyperframes/oversized-cursor/badges/score.svg" alt="Oversized Cursor skill"/></a>

Oversized Cursor FAQ

How do I install the Oversized Cursor skill?

Run “npx skills add https://github.com/heygen-com/hyperframes --skill oversized-cursor” in your terminal. The skill is added to your agent's skills directory and picked up automatically on the next run — no restart or extra configuration needed.

What does the Oversized Cursor skill do?

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff. The full SKILL.md on this page shows the exact instructions the skill gives your agent.

Is the Oversized Cursor skill free?

Yes. Oversized Cursor is a free, open-source skill published from heygen-com/hyperframes. As with any third-party skill, review the source repository before installing it into an agent with sensitive access.

Does Oversized Cursor work with Claude Code and OpenClaw?

Yes. Skills use the portable SKILL.md format, so Oversized Cursor works with Claude Code, OpenClaw, Codex, Hermes, and any other agent that reads SKILL.md skills.

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