Remote OpenClaw
Menu
SkillsMCPPluginsFree guideDigestSubmit MCPSkillPluginMCPMCP, plugin, or skillAdvertise
Remote OpenClaw
SkillsMCPPluginsFree guideDigestSubmit MCPSkillPluginMCPMCP, plugin, or skillAdvertise

Featured

Deploy OpenClaw in 60 seconds — 20% off logoDeploy OpenClaw in 60 seconds — 20% off

Launch OpenClaw on Hostinger in about 60 seconds and keep your agent live 24/7. Our referral link gives you 20% off, no coupon code needed.

Launch on Hostinger →
Run your Hermes agent on Hostinger, fully managed logoRun your Hermes agent on Hostinger, fully managed

Launch Hermes on Hostinger in one click, fully managed, no VPS knowledge needed. Use code ZACAARON10 for 10% off.

Launch on Hostinger →
Turn any website into LLM-ready data with Firecrawl logoTurn any website into LLM-ready data with Firecrawl

Firecrawl crawls and scrapes any site into clean markdown for your agent. Get 1,000 free credits plus 10% off through our link.

Try Firecrawl free →
Your own AI agent, running 24/7 with QwikClaw logoYour own AI agent, running 24/7 with QwikClaw

QwikClaw sets up and runs an always-on OpenClaw agent for you. One click, no config files, no server setup.

Deploy now →
One API to scrape, enrich, and extract the internet. logoOne API to scrape, enrich, and extract the internet.

Context.dev gives your agents a single API to scrape, enrich, and extract live web data — no proxies, no parsers, no maintenance.

Start building free →
Deploy OpenClaw in 60 seconds — 20% off logoDeploy OpenClaw in 60 seconds — 20% off

Launch OpenClaw on Hostinger in about 60 seconds and keep your agent live 24/7. Our referral link gives you 20% off, no coupon code needed.

Launch on Hostinger →
Run your Hermes agent on Hostinger, fully managed logoRun your Hermes agent on Hostinger, fully managed

Launch Hermes on Hostinger in one click, fully managed, no VPS knowledge needed. Use code ZACAARON10 for 10% off.

Launch on Hostinger →
Turn any website into LLM-ready data with Firecrawl logoTurn any website into LLM-ready data with Firecrawl

Firecrawl crawls and scrapes any site into clean markdown for your agent. Get 1,000 free credits plus 10% off through our link.

Try Firecrawl free →
Your own AI agent, running 24/7 with QwikClaw logoYour own AI agent, running 24/7 with QwikClaw

QwikClaw sets up and runs an always-on OpenClaw agent for you. One click, no config files, no server setup.

Deploy now →
One API to scrape, enrich, and extract the internet. logoOne API to scrape, enrich, and extract the internet.

Context.dev gives your agents a single API to scrape, enrich, and extract live web data — no proxies, no parsers, no maintenance.

Start building free →
Deploy OpenClaw in 60 seconds — 20% off logoDeploy OpenClaw in 60 seconds — 20% off

Launch OpenClaw on Hostinger in about 60 seconds and keep your agent live 24/7. Our referral link gives you 20% off, no coupon code needed.

Launch on Hostinger →
Run your Hermes agent on Hostinger, fully managed logoRun your Hermes agent on Hostinger, fully managed

Launch Hermes on Hostinger in one click, fully managed, no VPS knowledge needed. Use code ZACAARON10 for 10% off.

Launch on Hostinger →
Turn any website into LLM-ready data with Firecrawl logoTurn any website into LLM-ready data with Firecrawl

Firecrawl crawls and scrapes any site into clean markdown for your agent. Get 1,000 free credits plus 10% off through our link.

Try Firecrawl free →
Your own AI agent, running 24/7 with QwikClaw logoYour own AI agent, running 24/7 with QwikClaw

QwikClaw sets up and runs an always-on OpenClaw agent for you. One click, no config files, no server setup.

Deploy now →
One API to scrape, enrich, and extract the internet. logoOne API to scrape, enrich, and extract the internet.

Context.dev gives your agents a single API to scrape, enrich, and extract live web data — no proxies, no parsers, no maintenance.

Start building free →
Skills/cloudai-x/threejs-skills/threejs-geometry
threejs-geometry logo

threejs-geometry

cloudai-x/threejs-skills
5K installs2K stars
Run it on Hostinger →up to 70% off + an extra 10% with code ZACAARON10Free API →

Installation

npx skills add https://github.com/cloudai-x/threejs-skills --skill threejs-geometry

Summary

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

SKILL.md

Three.js Geometry

Quick Start

import * as THREE from "three";

// Built-in geometry
const box = new THREE.BoxGeometry(1, 1, 1);
const sphere = new THREE.SphereGeometry(0.5, 32, 32);
const plane = new THREE.PlaneGeometry(10, 10);

// Create mesh
const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 });
const mesh = new THREE.Mesh(box, material);
scene.add(mesh);

Built-in Geometries

Basic Shapes

// Box - width, height, depth, widthSegments, heightSegments, depthSegments
new THREE.BoxGeometry(1, 1, 1, 1, 1, 1);

// Sphere - radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength
new THREE.SphereGeometry(1, 32, 32);
new THREE.SphereGeometry(1, 32, 32, 0, Math.PI * 2, 0, Math.PI); // Full sphere
new THREE.SphereGeometry(1, 32, 32, 0, Math.PI); // Hemisphere

// Plane - width, height, widthSegments, heightSegments
new THREE.PlaneGeometry(10, 10, 1, 1);

// Circle - radius, segments, thetaStart, thetaLength
new THREE.CircleGeometry(1, 32);
new THREE.CircleGeometry(1, 32, 0, Math.PI); // Semicircle

// Cylinder - radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded
new THREE.CylinderGeometry(1, 1, 2, 32, 1, false);
new THREE.CylinderGeometry(0, 1, 2, 32); // Cone
new THREE.CylinderGeometry(1, 1, 2, 6); // Hexagonal prism

// Cone - radius, height, radialSegments, heightSegments, openEnded
new THREE.ConeGeometry(1, 2, 32, 1, false);

// Torus - radius, tube, radialSegments, tubularSegments, arc
new THREE.TorusGeometry(1, 0.4, 16, 100);

// TorusKnot - radius, tube, tubularSegments, radialSegments, p, q
new THREE.TorusKnotGeometry(1, 0.4, 100, 16, 2, 3);

// Ring - innerRadius, outerRadius, thetaSegments, phiSegments
new THREE.RingGeometry(0.5, 1, 32, 1);

Advanced Shapes

// Capsule - radius, length, capSegments, radialSegments
new THREE.CapsuleGeometry(0.5, 1, 4, 8);

// Dodecahedron - radius, detail
new THREE.DodecahedronGeometry(1, 0);

// Icosahedron - radius, detail (0 = 20 faces, higher = smoother)
new THREE.IcosahedronGeometry(1, 0);

// Octahedron - radius, detail
new THREE.OctahedronGeometry(1, 0);

// Tetrahedron - radius, detail
new THREE.TetrahedronGeometry(1, 0);

// Polyhedron - vertices, indices, radius, detail
const vertices = [1, 1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1];
const indices = [2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1];
new THREE.PolyhedronGeometry(vertices, indices, 1, 0);

Path-Based Shapes

// Lathe - points[], segments, phiStart, phiLength
const points = [
  new THREE.Vector2(0, 0),
  new THREE.Vector2(0.5, 0),
  new THREE.Vector2(0.5, 1),
  new THREE.Vector2(0, 1),
];
new THREE.LatheGeometry(points, 32);

// Extrude - shape, options
const shape = new THREE.Shape();
shape.moveTo(0, 0);
shape.lineTo(1, 0);
shape.lineTo(1, 1);
shape.lineTo(0, 1);
shape.lineTo(0, 0);

const extrudeSettings = {
  steps: 2,
  depth: 1,
  bevelEnabled: true,
  bevelThickness: 0.1,
  bevelSize: 0.1,
  bevelSegments: 3,
};
new THREE.ExtrudeGeometry(shape, extrudeSettings);

// Tube - path, tubularSegments, radius, radialSegments, closed
const curve = new THREE.CatmullRomCurve3([
  new THREE.Vector3(-1, 0, 0),
  new THREE.Vector3(0, 1, 0),
  new THREE.Vector3(1, 0, 0),
]);
new THREE.TubeGeometry(curve, 64, 0.2, 8, false);

Text Geometry

import { FontLoader } from "three/examples/jsm/loaders/FontLoader.js";
import { TextGeometry } from "three/examples/jsm/geometries/TextGeometry.js";

const loader = new FontLoader();
loader.load("fonts/helvetiker_regular.typeface.json", (font) => {
  const geometry = new TextGeometry("Hello", {
    font: font,
    size: 1,
    depth: 0.2, // Was 'height' in older versions
    curveSegments: 12,
    bevelEnabled: true,
    bevelThickness: 0.03,
    bevelSize: 0.02,
    bevelSegments: 5,
  });

  // Center text
  geometry.computeBoundingBox();
  geometry.center();

  const mesh = new THREE.Mesh(geometry, material);
  scene.add(mesh);
});

BufferGeometry

The base class for all geometries. Stores data as typed arrays for GPU efficiency.

Custom BufferGeometry

const geometry = new THREE.BufferGeometry();

// Vertices (3 floats per vertex: x, y, z)
const vertices = new Float32Array([
  -1,
  -1,
  0, // vertex 0
  1,
  -1,
  0, // vertex 1
  1,
  1,
  0, // vertex 2
  -1,
  1,
  0, // vertex 3
]);
geometry.setAttribute("position", new THREE.BufferAttribute(vertices, 3));

// Indices (for indexed geometry - reuse vertices)
const indices = new Uint16Array([
  0,
  1,
  2, // triangle 1
  0,
  2,
  3, // triangle 2
]);
geometry.setIndex(new THREE.BufferAttribute(indices, 1));

// Normals (required for lighting)
const normals = new Float32Array([0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1]);
geometry.setAttribute("normal", new THREE.BufferAttribute(normals, 3));

// UVs (for texturing)
const uvs = new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]);
geometry.setAttribute("uv", new THREE.BufferAttribute(uvs, 2));

// Colors (per-vertex colors)
const colors = new Float32Array([
  1,
  0,
  0, // red
  0,
  1,
  0, // green
  0,
  0,
  1, // blue
  1,
  1,
  0, // yellow
]);
geometry.setAttribute("color", new THREE.BufferAttribute(colors, 3));
// Use with: material.vertexColors = true

BufferAttribute Types

// Common attribute types
new THREE.BufferAttribute(array, itemSize);

// Typed array options
new Float32Array(count * itemSize); // Positions, normals, UVs
new Uint16Array(count); // Indices (up to 65535 vertices)
new Uint32Array(count); // Indices (larger meshes)
new Uint8Array(count * itemSize); // Colors (0-255 range)

// Item sizes
// Position: 3 (x, y, z)
// Normal: 3 (x, y, z)
// UV: 2 (u, v)
// Color: 3 (r, g, b) or 4 (r, g, b, a)
// Index: 1

Modifying BufferGeometry

const positions = geometry.attributes.position;

// Modify vertex
positions.setXYZ(index, x, y, z);

// Access vertex
const x = positions.getX(index);
const y = positions.getY(index);
const z = positions.getZ(index);

// Flag for GPU update
positions.needsUpdate = true;

// Recompute normals after position changes
geometry.computeVertexNormals();

// Recompute bounding box/sphere after changes
geometry.computeBoundingBox();
geometry.computeBoundingSphere();

Interleaved Buffers (Advanced)

// More efficient memory layout for large meshes
const interleavedBuffer = new THREE.InterleavedBuffer(
  new Float32Array([
    // pos.x, pos.y, pos.z, uv.u, uv.v (repeated per vertex)
    -1, -1, 0, 0, 0, 1, -1, 0, 1, 0, 1, 1, 0, 1, 1, -1, 1, 0, 0, 1,
  ]),
  5, // stride (floats per vertex)
);

geometry.setAttribute(
  "position",
  new THREE.InterleavedBufferAttribute(interleavedBuffer, 3, 0),
); // size 3, offset 0
geometry.setAttribute(
  "uv",
  new THREE.InterleavedBufferAttribute(interleavedBuffer, 2, 3),
); // size 2, offset 3

EdgesGeometry & WireframeGeometry

// Edge lines (only hard edges)
const edges = new THREE.EdgesGeometry(boxGeometry, 15); // 15 = threshold angle
const edgeMesh = new THREE.LineSegments(
  edges,
  new THREE.LineBasicMaterial({ color: 0xffffff }),
);

// Wireframe (all triangles)
const wireframe = new THREE.WireframeGeometry(boxGeometry);
const wireMesh = new THREE.LineSegments(
  wireframe,
  new THREE.LineBasicMaterial({ color: 0xffffff }),
);

Points

// Create point cloud
const geometry = new THREE.BufferGeometry();
const positions = new Float32Array(1000 * 3);

for (let i = 0; i < 1000; i++) {
  positions[i * 3] = (Math.random() - 0.5) * 10;
  positions[i * 3 + 1] = (Math.random() - 0.5) * 10;
  positions[i * 3 + 2] = (Math.random() - 0.5) * 10;
}

geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3));

const material = new THREE.PointsMaterial({
  size: 0.1,
  sizeAttenuation: true, // Size decreases with distance
  color: 0xffffff,
});

const points = new THREE.Points(geometry, material);
scene.add(points);

Lines

// Line (connected points)
const points = [
  new THREE.Vector3(-1, 0, 0),
  new THREE.Vector3(0, 1, 0),
  new THREE.Vector3(1, 0, 0),
];
const geometry = new THREE.BufferGeometry().setFromPoints(points);
const line = new THREE.Line(
  geometry,
  new THREE.LineBasicMaterial({ color: 0xff0000 }),
);

// LineLoop (closed loop)
const loop = new THREE.LineLoop(geometry, material);

// LineSegments (pairs of points)
const segmentsGeometry = new THREE.BufferGeometry();
segmentsGeometry.setAttribute(
  "position",
  new THREE.BufferAttribute(
    new Float32Array([
      -1,
      0,
      0,
      0,
      1,
      0, // segment 1
      0,
      1,
      0,
      1,
      0,
      0, // segment 2
    ]),
    3,
  ),
);
const segments = new THREE.LineSegments(segmentsGeometry, material);

InstancedMesh

Efficiently render many copies of the same geometry.

const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 });
const count = 1000;

const instancedMesh = new THREE.InstancedMesh(geometry, material, count);

// Set transforms for each instance
const dummy = new THREE.Object3D();
const matrix = new THREE.Matrix4();

for (let i = 0; i < count; i++) {
  dummy.position.set(
    (Math.random() - 0.5) * 20,
    (Math.random() - 0.5) * 20,
    (Math.random() - 0.5) * 20,
  );
  dummy.rotation.set(Math.random() * Math.PI, Math.random() * Math.PI, 0);
  dummy.scale.setScalar(0.5 + Math.random());
  dummy.updateMatrix();

  instancedMesh.setMatrixAt(i, dummy.matrix);
}

// Flag for GPU update
instancedMesh.instanceMatrix.needsUpdate = true;

// Optional: per-instance colors
instancedMesh.instanceColor = new THREE.InstancedBufferAttribute(
  new Float32Array(count * 3),
  3,
);
for (let i = 0; i < count; i++) {
  instancedMesh.setColorAt(
    i,
    new THREE.Color(Math.random(), Math.random(), Math.random()),
  );
}
instancedMesh.instanceColor.needsUpdate = true;

scene.add(instancedMesh);

Update Instance at Runtime

// Update single instance
const matrix = new THREE.Matrix4();
instancedMesh.getMatrixAt(index, matrix);
// Modify matrix...
instancedMesh.setMatrixAt(index, matrix);
instancedMesh.instanceMatrix.needsUpdate = true;

// Raycasting with instanced mesh
const intersects = raycaster.intersectObject(instancedMesh);
if (intersects.length > 0) {
  const instanceId = intersects[0].instanceId;
}

InstancedBufferGeometry (Advanced)

For custom per-instance attributes beyond transform/color.

const geometry = new THREE.InstancedBufferGeometry();
geometry.copy(new THREE.BoxGeometry(1, 1, 1));

// Add per-instance attribute
const offsets = new Float32Array(count * 3);
for (let i = 0; i < count; i++) {
  offsets[i * 3] = Math.random() * 10;
  offsets[i * 3 + 1] = Math.random() * 10;
  offsets[i * 3 + 2] = Math.random() * 10;
}
geometry.setAttribute("offset", new THREE.InstancedBufferAttribute(offsets, 3));

// Use in shader
// attribute vec3 offset;
// vec3 transformed = position + offset;

Geometry Utilities

import * as BufferGeometryUtils from "three/examples/jsm/utils/BufferGeometryUtils.js";

// Merge geometries (must have same attributes)
const merged = BufferGeometryUtils.mergeGeometries([geo1, geo2, geo3]);

// Merge with groups (for multi-material)
const merged = BufferGeometryUtils.mergeGeometries([geo1, geo2], true);

// Compute tangents (required for normal maps)
BufferGeometryUtils.computeTangents(geometry);

// Interleave attributes for better performance
const interleaved = BufferGeometryUtils.interleaveAttributes([
  geometry.attributes.position,
  geometry.attributes.normal,
  geometry.attributes.uv,
]);

Common Patterns

Center Geometry

geometry.computeBoundingBox();
geometry.center(); // Move vertices so center is at origin

Scale to Fit

geometry.computeBoundingBox();
const size = new THREE.Vector3();
geometry.boundingBox.getSize(size);
const maxDim = Math.max(size.x, size.y, size.z);
geometry.scale(1 / maxDim, 1 / maxDim, 1 / maxDim);

Clone and Transform

const clone = geometry.clone();
clone.rotateX(Math.PI / 2);
clone.translate(0, 1, 0);
clone.scale(2, 2, 2);

Morph Targets

// Base geometry
const geometry = new THREE.BoxGeometry(1, 1, 1, 4, 4, 4);

// Create morph target
const morphPositions = geometry.attributes.position.array.slice();
for (let i = 0; i < morphPositions.length; i += 3) {
  morphPositions[i] *= 2; // Scale X
  morphPositions[i + 1] *= 0.5; // Squash Y
}

geometry.morphAttributes.position = [
  new THREE.BufferAttribute(new Float32Array(morphPositions), 3),
];

const mesh = new THREE.Mesh(geometry, material);
mesh.morphTargetInfluences[0] = 0.5; // 50% blend

Performance Tips

  1. Use indexed geometry: Reuse vertices with indices
  2. Merge static meshes: Reduce draw calls with mergeGeometries
  3. Use InstancedMesh: For many identical objects
  4. Choose appropriate segment counts: More segments = smoother but slower
  5. Dispose unused geometry: geometry.dispose()
// Good segment counts for common uses
new THREE.SphereGeometry(1, 32, 32); // Good quality
new THREE.SphereGeometry(1, 64, 64); // High quality
new THREE.SphereGeometry(1, 16, 16); // Performance mode

// Dispose when done
geometry.dispose();

See Also

  • threejs-fundamentals - Scene setup and Object3D
  • threejs-materials - Material types for meshes
  • threejs-shaders - Custom vertex manipulation

Score

0–100
71/ 100

Grade

B

Popularity23/30

4,559 installs — solid traction. Source repo has 2,407 GitHub stars.

Completeness27/30

Documented: full SKILL.md body, description, one-line install. Missing: category/license metadata.

Trust15/25

Community skill with a public GitHub source repository you can review.

Freshness6/15

No update timestamp is tracked for this skill in our catalog.

Scored automatically from popularity, completeness, trust, and freshness — computed only from data in our catalog, never fabricated.

Proud of your score? Add this badge to your README.

Paste a snippet into your GitHub README. The badge updates automatically and links back to this page.

Threejs Geometry skill score badge previewScore badge

Markdown

[![Threejs Geometry skill](https://www.remoteopenclaw.com/skills/cloudai-x/threejs-skills/threejs-geometry/badges/score.svg)](https://www.remoteopenclaw.com/skills/cloudai-x/threejs-skills/threejs-geometry)

HTML

<a href="https://www.remoteopenclaw.com/skills/cloudai-x/threejs-skills/threejs-geometry"><img src="https://www.remoteopenclaw.com/skills/cloudai-x/threejs-skills/threejs-geometry/badges/score.svg" alt="Threejs Geometry skill"/></a>

Threejs Geometry FAQ

How do I install the Threejs Geometry skill?

Run “npx skills add https://github.com/cloudai-x/threejs-skills --skill threejs-geometry” in your terminal. The skill is added to your agent's skills directory and picked up automatically on the next run — no restart or extra configuration needed.

What does the Threejs Geometry skill do?

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering. The full SKILL.md on this page shows the exact instructions the skill gives your agent.

Is the Threejs Geometry skill free?

Yes. Threejs Geometry is a free, open-source skill published from cloudai-x/threejs-skills. As with any third-party skill, review the source repository before installing it into an agent with sensitive access.

Does Threejs Geometry work with Claude Code and OpenClaw?

Yes. Skills use the portable SKILL.md format, so Threejs Geometry works with Claude Code, OpenClaw, Codex, Hermes, and any other agent that reads SKILL.md skills.

Featured

Deploy OpenClaw in 60 seconds — 20% off logoDeploy OpenClaw in 60 seconds — 20% off

Launch OpenClaw on Hostinger in about 60 seconds and keep your agent live 24/7. Our referral link gives you 20% off, no coupon code needed.

Launch on Hostinger →
Run your Hermes agent on Hostinger, fully managed logoRun your Hermes agent on Hostinger, fully managed

Launch Hermes on Hostinger in one click, fully managed, no VPS knowledge needed. Use code ZACAARON10 for 10% off.

Launch on Hostinger →
Turn any website into LLM-ready data with Firecrawl logoTurn any website into LLM-ready data with Firecrawl

Firecrawl crawls and scrapes any site into clean markdown for your agent. Get 1,000 free credits plus 10% off through our link.

Try Firecrawl free →
Your own AI agent, running 24/7 with QwikClaw logoYour own AI agent, running 24/7 with QwikClaw

QwikClaw sets up and runs an always-on OpenClaw agent for you. One click, no config files, no server setup.

Deploy now →
One API to scrape, enrich, and extract the internet. logoOne API to scrape, enrich, and extract the internet.

Context.dev gives your agents a single API to scrape, enrich, and extract live web data — no proxies, no parsers, no maintenance.

Start building free →
Deploy OpenClaw in 60 seconds — 20% off logoDeploy OpenClaw in 60 seconds — 20% off

Launch OpenClaw on Hostinger in about 60 seconds and keep your agent live 24/7. Our referral link gives you 20% off, no coupon code needed.

Launch on Hostinger →
Run your Hermes agent on Hostinger, fully managed logoRun your Hermes agent on Hostinger, fully managed

Launch Hermes on Hostinger in one click, fully managed, no VPS knowledge needed. Use code ZACAARON10 for 10% off.

Launch on Hostinger →
Turn any website into LLM-ready data with Firecrawl logoTurn any website into LLM-ready data with Firecrawl

Firecrawl crawls and scrapes any site into clean markdown for your agent. Get 1,000 free credits plus 10% off through our link.

Try Firecrawl free →
Your own AI agent, running 24/7 with QwikClaw logoYour own AI agent, running 24/7 with QwikClaw

QwikClaw sets up and runs an always-on OpenClaw agent for you. One click, no config files, no server setup.

Deploy now →
One API to scrape, enrich, and extract the internet. logoOne API to scrape, enrich, and extract the internet.

Context.dev gives your agents a single API to scrape, enrich, and extract live web data — no proxies, no parsers, no maintenance.

Start building free →
Deploy OpenClaw in 60 seconds — 20% off logoDeploy OpenClaw in 60 seconds — 20% off

Launch OpenClaw on Hostinger in about 60 seconds and keep your agent live 24/7. Our referral link gives you 20% off, no coupon code needed.

Launch on Hostinger →
Run your Hermes agent on Hostinger, fully managed logoRun your Hermes agent on Hostinger, fully managed

Launch Hermes on Hostinger in one click, fully managed, no VPS knowledge needed. Use code ZACAARON10 for 10% off.

Launch on Hostinger →
Turn any website into LLM-ready data with Firecrawl logoTurn any website into LLM-ready data with Firecrawl

Firecrawl crawls and scrapes any site into clean markdown for your agent. Get 1,000 free credits plus 10% off through our link.

Try Firecrawl free →
Your own AI agent, running 24/7 with QwikClaw logoYour own AI agent, running 24/7 with QwikClaw

QwikClaw sets up and runs an always-on OpenClaw agent for you. One click, no config files, no server setup.

Deploy now →
One API to scrape, enrich, and extract the internet. logoOne API to scrape, enrich, and extract the internet.

Context.dev gives your agents a single API to scrape, enrich, and extract live web data — no proxies, no parsers, no maintenance.

Start building free →

Categories

No Code
View on GitHub

Recommended skills

Browse all →
find-skills logo

find-skills

vercel-labs/skills

2.7M installsInstall
frontend-design logo

frontend-design

anthropics/skills

719K installsInstall
grill-me logo

grill-me

mattpocock/skills

698K installsInstall
agent-browser logo

agent-browser

vercel-labs/agent-browser

594K installsInstall
grill-with-docs logo

grill-with-docs

mattpocock/skills

591K installsInstall
vercel-react-best-practices logo

vercel-react-best-practices

vercel-labs/agent-skills

590K installsInstall

Browse

Skills by category

Frontend250Git198Data154Testing120Design105Docs103Security96Automation87Backend76Devops37Productivity29Mcp23

Related guides

Hand-picked reading to help you choose, install, and use agent skills.

Guide10 Openclaw Skills Every Nextjs Developer NeedsGuideHow To Build Your First Openclaw SkillGuideBest Openclaw Skills 2026

Remote OpenClaw

AI agent skills directory, marketplace, and workflow hub for OpenClaw, Hermes Agent, Claude Code, Codex, and MCP-powered operator stacks.

The Agent Stack: weekly agent tooling digest, free.

Explore

  • Home
  • Skills Directory
  • Claude Code Skills
  • Codex Skills
  • MCP Clients
  • Marketplace
  • Hermes Ecosystem
  • Free guide
  • Learn
  • OpenClaw for Creators
  • OpenClaw for Founders
  • Blog
  • The Agent Stack (Digest)

More

  • Submit a Tool
  • Advertise
  • Playbook
  • Free Tools
  • API
  • Shipping
  • Contact
  • Terms
  • Privacy

Know a company that should advertise here? Refer them and earn 10% — up to $300 per referral.

© 2026 Remote OpenClaw
Fazier badgeFeatured on Twelve ToolsFeatured on Wired BusinessRemote OpenClaw - Featured on AI Agents DirectoryListed on Turbo0Featured on Uneed