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Skills/wshobson/agents/mobile-android-design
mobile-android-design logo

mobile-android-design

wshobson/agents
17K installs37K stars
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Installation

npx skills add https://github.com/wshobson/agents --skill mobile-android-design

Summary

Master Material Design 3 and Jetpack Compose patterns for building native Android apps. Use when designing Android interfaces, implementing Compose UI, or following Google's Material Design guidelines.

SKILL.md

Android Mobile Design

Master Material Design 3 (Material You) and Jetpack Compose to build modern, adaptive Android applications that integrate seamlessly with the Android ecosystem.

When to Use This Skill

  • Designing Android app interfaces following Material Design 3
  • Building Jetpack Compose UI and layouts
  • Implementing Android navigation patterns (Navigation Compose)
  • Creating adaptive layouts for phones, tablets, and foldables
  • Using Material 3 theming with dynamic colors
  • Building accessible Android interfaces
  • Implementing Android-specific gestures and interactions
  • Designing for different screen configurations

Core Concepts

1. Material Design 3 Principles

Personalization: Dynamic color adapts UI to user's wallpaper Accessibility: Tonal palettes ensure sufficient color contrast Large Screens: Responsive layouts for tablets and foldables

Material Components:

  • Cards, Buttons, FABs, Chips
  • Navigation (rail, drawer, bottom nav)
  • Text fields, Dialogs, Sheets
  • Lists, Menus, Progress indicators

2. Jetpack Compose Layout System

Column and Row:

// Vertical arrangement with alignment
Column(
    modifier = Modifier.padding(16.dp),
    verticalArrangement = Arrangement.spacedBy(12.dp),
    horizontalAlignment = Alignment.Start
) {
    Text(
        text = "Title",
        style = MaterialTheme.typography.headlineSmall
    )
    Text(
        text = "Subtitle",
        style = MaterialTheme.typography.bodyMedium,
        color = MaterialTheme.colorScheme.onSurfaceVariant
    )
}

// Horizontal arrangement with weight
Row(
    modifier = Modifier.fillMaxWidth(),
    horizontalArrangement = Arrangement.SpaceBetween,
    verticalAlignment = Alignment.CenterVertically
) {
    Icon(Icons.Default.Star, contentDescription = null)
    Text("Featured")
    Spacer(modifier = Modifier.weight(1f))
    TextButton(onClick = {}) {
        Text("View All")
    }
}

Lazy Lists and Grids:

// Lazy column with sticky headers
LazyColumn {
    items.groupBy { it.category }.forEach { (category, categoryItems) ->
        stickyHeader {
            Text(
                text = category,
                modifier = Modifier
                    .fillMaxWidth()
                    .background(MaterialTheme.colorScheme.surface)
                    .padding(16.dp),
                style = MaterialTheme.typography.titleMedium
            )
        }
        items(categoryItems) { item ->
            ItemRow(item = item)
        }
    }
}

// Adaptive grid
LazyVerticalGrid(
    columns = GridCells.Adaptive(minSize = 150.dp),
    contentPadding = PaddingValues(16.dp),
    horizontalArrangement = Arrangement.spacedBy(12.dp),
    verticalArrangement = Arrangement.spacedBy(12.dp)
) {
    items(items) { item ->
        ItemCard(item = item)
    }
}

3. Navigation Patterns

Bottom Navigation:

@Composable
fun MainScreen() {
    val navController = rememberNavController()

    Scaffold(
        bottomBar = {
            NavigationBar {
                val navBackStackEntry by navController.currentBackStackEntryAsState()
                val currentDestination = navBackStackEntry?.destination

                NavigationDestination.entries.forEach { destination ->
                    NavigationBarItem(
                        icon = { Icon(destination.icon, contentDescription = null) },
                        label = { Text(destination.label) },
                        selected = currentDestination?.hierarchy?.any {
                            it.route == destination.route
                        } == true,
                        onClick = {
                            navController.navigate(destination.route) {
                                popUpTo(navController.graph.findStartDestination().id) {
                                    saveState = true
                                }
                                launchSingleTop = true
                                restoreState = true
                            }
                        }
                    )
                }
            }
        }
    ) { innerPadding ->
        NavHost(
            navController = navController,
            startDestination = NavigationDestination.Home.route,
            modifier = Modifier.padding(innerPadding)
        ) {
            composable(NavigationDestination.Home.route) { HomeScreen() }
            composable(NavigationDestination.Search.route) { SearchScreen() }
            composable(NavigationDestination.Profile.route) { ProfileScreen() }
        }
    }
}

Navigation Drawer:

@Composable
fun DrawerNavigation() {
    val drawerState = rememberDrawerState(DrawerValue.Closed)
    val scope = rememberCoroutineScope()

    ModalNavigationDrawer(
        drawerState = drawerState,
        drawerContent = {
            ModalDrawerSheet {
                Spacer(Modifier.height(12.dp))
                Text(
                    "App Name",
                    modifier = Modifier.padding(16.dp),
                    style = MaterialTheme.typography.titleLarge
                )
                HorizontalDivider()

                NavigationDrawerItem(
                    icon = { Icon(Icons.Default.Home, null) },
                    label = { Text("Home") },
                    selected = true,
                    onClick = { scope.launch { drawerState.close() } }
                )
                NavigationDrawerItem(
                    icon = { Icon(Icons.Default.Settings, null) },
                    label = { Text("Settings") },
                    selected = false,
                    onClick = { }
                )
            }
        }
    ) {
        Scaffold(
            topBar = {
                TopAppBar(
                    title = { Text("Home") },
                    navigationIcon = {
                        IconButton(onClick = { scope.launch { drawerState.open() } }) {
                            Icon(Icons.Default.Menu, contentDescription = "Menu")
                        }
                    }
                )
            }
        ) { innerPadding ->
            Content(modifier = Modifier.padding(innerPadding))
        }
    }
}

4. Material 3 Theming

Color Scheme:

// Dynamic color (Android 12+)
val dynamicColorScheme = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
    val context = LocalContext.current
    if (darkTheme) dynamicDarkColorScheme(context)
    else dynamicLightColorScheme(context)
} else {
    if (darkTheme) DarkColorScheme else LightColorScheme
}

// Custom color scheme
private val LightColorScheme = lightColorScheme(
    primary = Color(0xFF6750A4),
    onPrimary = Color.White,
    primaryContainer = Color(0xFFEADDFF),
    onPrimaryContainer = Color(0xFF21005D),
    secondary = Color(0xFF625B71),
    onSecondary = Color.White,
    tertiary = Color(0xFF7D5260),
    onTertiary = Color.White,
    surface = Color(0xFFFFFBFE),
    onSurface = Color(0xFF1C1B1F),
)

Typography:

val AppTypography = Typography(
    displayLarge = TextStyle(
        fontFamily = FontFamily.Default,
        fontWeight = FontWeight.Normal,
        fontSize = 57.sp,
        lineHeight = 64.sp
    ),
    headlineMedium = TextStyle(
        fontFamily = FontFamily.Default,
        fontWeight = FontWeight.Normal,
        fontSize = 28.sp,
        lineHeight = 36.sp
    ),
    titleLarge = TextStyle(
        fontFamily = FontFamily.Default,
        fontWeight = FontWeight.Normal,
        fontSize = 22.sp,
        lineHeight = 28.sp
    ),
    bodyLarge = TextStyle(
        fontFamily = FontFamily.Default,
        fontWeight = FontWeight.Normal,
        fontSize = 16.sp,
        lineHeight = 24.sp
    ),
    labelMedium = TextStyle(
        fontFamily = FontFamily.Default,
        fontWeight = FontWeight.Medium,
        fontSize = 12.sp,
        lineHeight = 16.sp
    )
)

5. Component Examples

Cards:

@Composable
fun FeatureCard(
    title: String,
    description: String,
    imageUrl: String,
    onClick: () -> Unit
) {
    Card(
        onClick = onClick,
        modifier = Modifier.fillMaxWidth(),
        shape = RoundedCornerShape(16.dp),
        colors = CardDefaults.cardColors(
            containerColor = MaterialTheme.colorScheme.surfaceVariant
        )
    ) {
        Column {
            AsyncImage(
                model = imageUrl,
                contentDescription = null,
                modifier = Modifier
                    .fillMaxWidth()
                    .height(180.dp),
                contentScale = ContentScale.Crop
            )
            Column(modifier = Modifier.padding(16.dp)) {
                Text(
                    text = title,
                    style = MaterialTheme.typography.titleMedium
                )
                Spacer(modifier = Modifier.height(8.dp))
                Text(
                    text = description,
                    style = MaterialTheme.typography.bodyMedium,
                    color = MaterialTheme.colorScheme.onSurfaceVariant
                )
            }
        }
    }
}

Buttons:

// Filled button (primary action)
Button(onClick = { }) {
    Text("Continue")
}

// Filled tonal button (secondary action)
FilledTonalButton(onClick = { }) {
    Icon(Icons.Default.Add, null)
    Spacer(Modifier.width(8.dp))
    Text("Add Item")
}

// Outlined button
OutlinedButton(onClick = { }) {
    Text("Cancel")
}

// Text button
TextButton(onClick = { }) {
    Text("Learn More")
}

// FAB
FloatingActionButton(
    onClick = { },
    containerColor = MaterialTheme.colorScheme.primaryContainer,
    contentColor = MaterialTheme.colorScheme.onPrimaryContainer
) {
    Icon(Icons.Default.Add, contentDescription = "Add")
}

Quick Start Component

@Composable
fun ItemListCard(
    item: Item,
    onItemClick: () -> Unit,
    modifier: Modifier = Modifier
) {
    Card(
        onClick = onItemClick,
        modifier = modifier.fillMaxWidth(),
        shape = RoundedCornerShape(12.dp)
    ) {
        Row(
            modifier = Modifier
                .padding(16.dp)
                .fillMaxWidth(),
            verticalAlignment = Alignment.CenterVertically
        ) {
            Box(
                modifier = Modifier
                    .size(48.dp)
                    .clip(CircleShape)
                    .background(MaterialTheme.colorScheme.primaryContainer),
                contentAlignment = Alignment.Center
            ) {
                Icon(
                    imageVector = Icons.Default.Star,
                    contentDescription = null,
                    tint = MaterialTheme.colorScheme.onPrimaryContainer
                )
            }

            Spacer(modifier = Modifier.width(16.dp))

            Column(modifier = Modifier.weight(1f)) {
                Text(
                    text = item.title,
                    style = MaterialTheme.typography.titleMedium
                )
                Text(
                    text = item.subtitle,
                    style = MaterialTheme.typography.bodyMedium,
                    color = MaterialTheme.colorScheme.onSurfaceVariant
                )
            }

            Icon(
                imageVector = Icons.Default.ChevronRight,
                contentDescription = null,
                tint = MaterialTheme.colorScheme.onSurfaceVariant
            )
        }
    }
}

Best Practices

  1. Use Material Theme: Access colors via MaterialTheme.colorScheme for automatic dark mode support
  2. Support Dynamic Color: Enable dynamic color on Android 12+ for personalization
  3. Adaptive Layouts: Use WindowSizeClass for responsive designs
  4. Content Descriptions: Add contentDescription to all interactive elements
  5. Touch Targets: Minimum 48dp touch targets for accessibility
  6. State Hoisting: Hoist state to make components reusable and testable
  7. Remember Properly: Use remember and rememberSaveable appropriately
  8. Preview Annotations: Add @Preview with different configurations

Common Issues

  • Recomposition Issues: Avoid passing unstable lambdas; use remember
  • State Loss: Use rememberSaveable for configuration changes
  • Performance: Use LazyColumn instead of Column for long lists
  • Theme Leaks: Ensure MaterialTheme wraps all composables
  • Navigation Crashes: Handle back press and deep links properly
  • Memory Leaks: Cancel coroutines in DisposableEffect

Score

0–100
76/ 100

Grade

B

Popularity28/30

16,871 installs — strong, widely used. Source repo has 36,749 GitHub stars.

Completeness27/30

Documented: full SKILL.md body, description, one-line install. Missing: category/license metadata.

Trust15/25

Community skill with a public GitHub source repository you can review.

Freshness6/15

No update timestamp is tracked for this skill in our catalog.

Scored automatically from popularity, completeness, trust, and freshness — computed only from data in our catalog, never fabricated.

Proud of your score? Add this badge to your README.

Paste a snippet into your GitHub README. The badge updates automatically and links back to this page.

Mobile Android Design skill score badge previewScore badge

Markdown

[![Mobile Android Design skill](https://www.remoteopenclaw.com/skills/wshobson/agents/mobile-android-design/badges/score.svg)](https://www.remoteopenclaw.com/skills/wshobson/agents/mobile-android-design)

HTML

<a href="https://www.remoteopenclaw.com/skills/wshobson/agents/mobile-android-design"><img src="https://www.remoteopenclaw.com/skills/wshobson/agents/mobile-android-design/badges/score.svg" alt="Mobile Android Design skill"/></a>

Mobile Android Design FAQ

How do I install the Mobile Android Design skill?

Run “npx skills add https://github.com/wshobson/agents --skill mobile-android-design” in your terminal. The skill is added to your agent's skills directory and picked up automatically on the next run — no restart or extra configuration needed.

What does the Mobile Android Design skill do?

Master Material Design 3 and Jetpack Compose patterns for building native Android apps. Use when designing Android interfaces, implementing Compose UI, or following Google's Material Design guidelines. The full SKILL.md on this page shows the exact instructions the skill gives your agent.

Is the Mobile Android Design skill free?

Yes. Mobile Android Design is a free, open-source skill published from wshobson/agents. As with any third-party skill, review the source repository before installing it into an agent with sensitive access.

Does Mobile Android Design work with Claude Code and OpenClaw?

Yes. Skills use the portable SKILL.md format, so Mobile Android Design works with Claude Code, OpenClaw, Codex, Hermes, and any other agent that reads SKILL.md skills.

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