Pixel Art
Convert any image into retro pixel art, then optionally animate it into a short MP4 or GIF with era-appropriate effects (rain, fireflies, snow, embers).
Two scripts ship with this skill:
scripts/pixel_art.py— photo → pixel-art PNG (Floyd-Steinberg dithering)scripts/pixel_art_video.py— pixel-art PNG → animated MP4 (+ optional GIF)
Each is importable or runnable directly. Presets snap to hardware palettes when you want era-accurate colors (NES, Game Boy, PICO-8, etc.), or use adaptive N-color quantization for arcade/SNES-style looks.
When to Use
- User wants retro pixel art from a source image
- User asks for NES / Game Boy / PICO-8 / C64 / arcade / SNES styling
- User wants a short looping animation (rain scene, night sky, snow, etc.)
- Posters, album covers, social posts, sprites, characters, avatars
Workflow
Before generating, confirm the style with the user. Different presets produce very different outputs and regenerating is costly.
Step 1 — Offer a style
Call clarify with 4 representative presets. Pick the set based on what the user asked for — don't just dump all 14.
Default menu when the user's intent is unclear:
clarify(
question="Which pixel-art style do you want?",
choices=[
"arcade — bold, chunky 80s cabinet feel (16 colors, 8px)",
"nes — Nintendo 8-bit hardware palette (54 colors, 8px)",
"gameboy — 4-shade green Game Boy DMG",
"snes — cleaner 16-bit look (32 colors, 4px)",
],
)
When the user already named an era (e.g. "80s arcade", "Gameboy"), skip clarify and use the matching preset directly.
Step 2 — Offer animation (optional)
If the user asked for a video/GIF, or the output might benefit from motion, ask which scene:
clarify(
question="Want to animate it? Pick a scene or skip.",
choices=[
"night — stars + fireflies + leaves",
"urban — rain + neon pulse",
"snow — falling snowflakes",
"skip — just the image",
],
)
Do NOT call clarify more than twice in a row. One for style, one for scene if animation is on the table. If the user explicitly asked for a specific style and scene in their message, skip clarify entirely.
Step 3 — Generate
Run pixel_art() first; if animation was requested, chain into pixel_art_video() on the result.
Preset Catalog
| Preset | Era | Palette | Block | Best for | |--------|-----|---------|-------|----------| | arcade | 80s arcade | adaptive 16 | 8px | Bold posters, hero art | | snes | 16-bit | adaptive 32 | 4px | Characters, detailed scenes | | nes | 8-bit | NES (54) | 8px | True NES look | | gameboy | DMG handheld | 4 green shades | 8px | Monochrome Game Boy | | gameboy_pocket | Pocket handheld | 4 grey shades | 8px | Mono GB Pocket | | pico8 | PICO-8 | 16 fixed | 6px | Fantasy-console look | | c64 | Commodore 64 | 16 fixed | 8px | 8-bit home computer | | apple2 | Apple II hi-res | 6 fixed | 10px | Extreme retro, 6 colors | | teletext | BBC Teletext | 8 pure | 10px | Chunky primary colors | | mspaint | Windows MS Paint | 24 fixed | 8px | Nostalgic desktop | | mono_green | CRT phosphor | 2 green | 6px | Terminal/CRT aesthetic | | mono_amber | CRT amber | 2 amber | 6px | Amber monitor look | | neon | Cyberpunk | 10 neons | 6px | Vaporwave/cyber | | pastel | Soft pastel | 10 pastels | 6px | Kawaii / gentle |
Named palettes live in scripts/palettes.py (see references/palettes.md for the complete list — 28 named palettes total). Any preset can be overridden:
pixel_art("in.png", "out.png", preset="snes", palette="PICO_8", block=6)
Scene Catalog (for video)
| Scene | Effects | |-------|---------| | night | Twinkling stars + fireflies + drifting leaves | | dusk | Fireflies + sparkles | | tavern | Dust motes + warm sparkles | | indoor | Dust motes | | urban | Rain + neon pulse | | nature | Leaves + fireflies | | magic | Sparkles + fireflies | | storm | Rain + lightning | | underwater | Bubbles + light sparkles | | fire | Embers + sparkles | | snow | Snowflakes + sparkles | | desert | Heat shimmer + dust |
Invocation Patterns
Python (import)
import sys
sys.path.insert(0, "/home/teknium/.hermes/skills/creative/pixel-art/scripts")
from pixel_art import pixel_art
from pixel_art_video import pixel_art_video
# 1. Convert to pixel art
pixel_art("/path/to/photo.jpg", "/tmp/pixel.png", preset="nes")
# 2. Animate (optional)
pixel_art_video(
"/tmp/pixel.png",
"/tmp/pixel.mp4",
scene="night",
duration=6,
fps=15,
seed=42,
export_gif=True,
)
CLI
cd /home/teknium/.hermes/skills/creative/pixel-art/scripts
python pixel_art.py in.jpg out.png --preset gameboy
python pixel_art.py in.jpg out.png --preset snes --palette PICO_8 --block 6
python pixel_art_video.py out.png out.mp4 --scene night --duration 6 --gif
Pipeline Rationale
Pixel conversion:
- Boost contrast/color/sharpness (stronger for smaller palettes)
- Posterize to simplify tonal regions before quantization
- Downscale by
blockwithImage.NEAREST(hard pixels, no interpolation) - Quantize with Floyd-Steinberg dithering — against either an adaptive
N-color palette OR a named hardware palette
- Upscale back with
Image.NEAREST
Quantizing AFTER downscale keeps dithering aligned with the final pixel grid. Quantizing before would waste error-diffusion on detail that disappears.
Video overlay:
- Copies the base frame each tick (static background)
- Overlays stateless-per-frame particle draws (one function per effect)
- Encodes via ffmpeg
libx264 -pix_fmt yuv420p -crf 18 - Optional GIF via
palettegen+paletteuse
Dependencies
- Python 3.9+
- Pillow (
pip install Pillow) - ffmpeg on PATH (only needed for video — Hermes installs package this)
Pitfalls
- Pallet keys are case-sensitive (
"NES","PICO_8","GAMEBOY_ORIGINAL"). - Very small sources (<100px wide) collapse under 8-10px blocks. Upscale the
source first if it's tiny.
- Fractional
blockorpalettewill break quantization — keep them positive ints. - Animation particle counts are tuned for ~640x480 canvases. On very large
images you may want a second pass with a different seed for density.
mono_green/mono_amberforcecolor=0.0(desaturate). If you override
and keep chroma, the 2-color palette can produce stripes on smooth regions.
clarifyloop: call it at most twice per turn (style, then scene). Don't
pepper the user with more picks.
Verification
- PNG is created at the output path
- Clear square pixel blocks visible at the preset's block size
- Color count matches preset (eyeball the image or run
Image.open(p).getcolors()) - Video is a valid MP4 (
ffprobecan open it) with non-zero size
Attribution
Named hardware palettes and the procedural animation loops in pixel_art_video.py are ported from pixel-art-studio (MIT). See ATTRIBUTION.md in this skill directory for details.

