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Skills/daymade/claude-code-skills/developing-ios-apps
developing-ios-apps logo

developing-ios-apps

daymade/claude-code-skills
648 installs1K stars
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Installation

npx skills add https://github.com/daymade/claude-code-skills --skill developing-ios-apps

Summary

Develops iOS/macOS applications with XcodeGen, SwiftUI, and SPM. Handles Apple Developer signing, notarization, and CI/CD pipelines. Triggers on XcodeGen project.yml, SPM dependency issues, device deployment, code signing errors (Error -25294, keychain mismatch, adhoc fallback, EMFILE, notarization credential conflict, continueOnError), camera/AVFoundation debugging, iOS version compatibility, "Library not loaded @rpath", Electron @electron/osx-sign/@electron/notarize config, notarytool, GitHub Actions secrets in conditionals, or certificate/provisioning problems. Use when building iOS/macOS apps, fixing Xcode build failures, deploying to real devices, or configuring CI/CD signing pipelines.

SKILL.md

iOS App Development

Build, configure, and deploy iOS applications using XcodeGen and Swift Package Manager.

Critical Warnings

IssueCauseSolution
"Library not loaded: @rpath/Framework"XcodeGen doesn't auto-embed SPM dynamic frameworksBuild in Xcode GUI first (not xcodebuild). See Troubleshooting
xcodegen generate loses signingOverwrites project settingsConfigure in project.yml target settings, not global
Command-line signing failsFree Apple ID limitationUse Xcode GUI or paid developer account ($99/yr)
"Cannot be set when automaticallyAdjustsVideoMirroring is YES"Setting isVideoMirrored without disabling automaticSet automaticallyAdjustsVideoMirroring = false first. See Camera
App signed as adhoc despite certificate@electron/packager defaults continueOnError: trueSet continueOnError: false in osxSign. See Code Signing
"Cannot use password credentials, API key credentials..."Passing teamId to @electron/notarize with API key authRemove teamId. notarytool infers team from API key. See Code Signing
EMFILE during signing (large embedded runtime)@electron/osx-sign traverses all files in .app bundleAdd ignore filter + ulimit -n 65536 in CI. See Code Signing

Quick Reference

TaskCommand
Generate projectxcodegen generate
Build simulatorxcodebuild -destination 'platform=iOS Simulator,name=iPhone 17' build
Build device (paid account)xcodebuild -destination 'platform=iOS,name=DEVICE' -allowProvisioningUpdates build
Clean DerivedDatarm -rf ~/Library/Developer/Xcode/DerivedData/PROJECT-*
Find device namexcrun xctrace list devices

XcodeGen Configuration

Minimal project.yml

name: AppName
options:
  bundleIdPrefix: com.company
  deploymentTarget:
    iOS: "16.0"

settings:
  base:
    SWIFT_VERSION: "6.0"

packages:
  SomePackage:
    url: https://github.com/org/repo
    from: "1.0.0"

targets:
  AppName:
    type: application
    platform: iOS
    sources:
      - path: AppName
    settings:
      base:
        INFOPLIST_FILE: AppName/Info.plist
        PRODUCT_BUNDLE_IDENTIFIER: com.company.appname
        CODE_SIGN_STYLE: Automatic
        DEVELOPMENT_TEAM: TEAM_ID_HERE
    dependencies:
      - package: SomePackage

Code Signing Configuration

Personal (free) account: Works in Xcode GUI only. Command-line builds require paid account.

# In target settings
settings:
  base:
    CODE_SIGN_STYLE: Automatic
    DEVELOPMENT_TEAM: TEAM_ID  # Get from Xcode → Settings → Accounts

Get Team ID:

security find-identity -v -p codesigning | head -3

iOS Version Compatibility

API Changes by Version

iOS 17+ OnlyiOS 16 Compatible
.onChange { old, new in }.onChange { new in }
ContentUnavailableViewCustom VStack
AVAudioApplicationAVAudioSession
@Observable macro@ObservableObject
SwiftDataCoreData/Realm

Lowering Deployment Target

  1. Update project.yml:
deploymentTarget:
  iOS: "16.0"
  1. Fix incompatible APIs:
// iOS 17
.onChange(of: value) { oldValue, newValue in }
// iOS 16
.onChange(of: value) { newValue in }

// iOS 17
ContentUnavailableView("Title", systemImage: "icon")
// iOS 16
VStack {
    Image(systemName: "icon").font(.system(size: 48))
    Text("Title").font(.title2.bold())
}

// iOS 17
AVAudioApplication.shared.recordPermission
// iOS 16
AVAudioSession.sharedInstance().recordPermission
  1. Regenerate: xcodegen generate

Device Deployment

First-time Setup

  1. Connect device via USB
  2. Trust computer on device
  3. In Xcode: Settings → Accounts → Add Apple ID
  4. Select device in scheme dropdown
  5. Run (Cmd + R)
  6. On device: Settings → General → VPN & Device Management → Trust

Command-line Build (requires paid account)

xcodebuild \
  -project App.xcodeproj \
  -scheme App \
  -destination 'platform=iOS,name=DeviceName' \
  -allowProvisioningUpdates \
  build

Common Issues

ErrorSolution
"Library not loaded: @rpath/Framework"SPM dynamic framework not embedded. Build in Xcode GUI first, then CLI works
"No Account for Team"Add Apple ID in Xcode Settings → Accounts
"Provisioning profile not found"Free account limitation. Use Xcode GUI or get paid account
Device not listedReconnect USB, trust computer on device, restart Xcode
DerivedData won't deleteClose Xcode first: pkill -9 Xcode && rm -rf ~/Library/Developer/Xcode/DerivedData/PROJECT-*

Free vs Paid Developer Account

FeatureFree Apple IDPaid ($99/year)
Xcode GUI builds✅✅
Command-line builds❌✅
App validity7 days1 year
App Store❌✅
CI/CD❌✅

SPM Dependencies

SPM Dynamic Framework Not Embedded

Root Cause: XcodeGen doesn't generate the "Embed Frameworks" build phase for SPM dynamic frameworks (like RealmSwift, Realm). The app builds successfully but crashes on launch with:

dyld: Library not loaded: @rpath/RealmSwift.framework/RealmSwift
  Referenced from: /var/containers/Bundle/Application/.../App.app/App
  Reason: image not found

Why This Happens:

  • Static frameworks (most SPM packages) are linked into the binary - no embedding needed
  • Dynamic frameworks (RealmSwift, etc.) must be copied into the app bundle
  • XcodeGen generates link phase but NOT embed phase for SPM packages
  • embed: true in project.yml causes build errors (XcodeGen limitation)

The Fix (Manual, one-time per project):

  1. Open project in Xcode GUI
  2. Select target → General → Frameworks, Libraries
  3. Find the dynamic framework (RealmSwift)
  4. Change "Do Not Embed" → "Embed & Sign"
  5. Build and run from Xcode GUI first

After Manual Fix: Command-line builds (xcodebuild) will work because Xcode persists the embed setting in project.pbxproj.

Identifying Dynamic Frameworks:

# Check if a framework is dynamic
file ~/Library/Developer/Xcode/DerivedData/PROJECT-*/Build/Products/Debug-iphoneos/FRAMEWORK.framework/FRAMEWORK
# Dynamic: "Mach-O 64-bit dynamically linked shared library"
# Static: "current ar archive"

Adding Packages

packages:
  AudioKit:
    url: https://github.com/AudioKit/AudioKit
    from: "5.6.5"
  RealmSwift:
    url: https://github.com/realm/realm-swift
    from: "10.54.6"

targets:
  App:
    dependencies:
      - package: AudioKit
      - package: RealmSwift
        product: RealmSwift  # Explicit product name when package has multiple

Resolving Dependencies (China proxy)

git config --global http.proxy http://127.0.0.1:1082
git config --global https.proxy http://127.0.0.1:1082
xcodebuild -scmProvider system -resolvePackageDependencies

Never clear global SPM cache (~/Library/Caches/org.swift.swiftpm). Re-downloading is slow.

Camera / AVFoundation

Camera preview requires real device (simulator has no camera).

Quick Debugging Checklist

  1. Permission: Added NSCameraUsageDescription to Info.plist?
  2. Device: Running on real device, not simulator?
  3. Session running: session.startRunning() called on background thread?
  4. View size: UIViewRepresentable has non-zero bounds?
  5. Video mirroring: Disabled automaticallyAdjustsVideoMirroring before setting isVideoMirrored?

Video Mirroring (Front Camera)

CRITICAL: Must disable automatic adjustment before setting manual mirroring:

// WRONG - crashes with "Cannot be set when automaticallyAdjustsVideoMirroring is YES"
connection.isVideoMirrored = true

// CORRECT - disable automatic first
connection.automaticallyAdjustsVideoMirroring = false
connection.isVideoMirrored = true

UIViewRepresentable Sizing Issue

UIViewRepresentable in ZStack may have zero bounds. Fix with explicit frame:

// BAD: UIViewRepresentable may get zero size in ZStack
ZStack {
    CameraPreviewView(session: session)  // May be invisible!
    OtherContent()
}

// GOOD: Explicit sizing
ZStack {
    GeometryReader { geo in
        CameraPreviewView(session: session)
            .frame(width: geo.size.width, height: geo.size.height)
    }
    .ignoresSafeArea()
    OtherContent()
}

Debug Logging Pattern

Add logging to trace camera flow:

import os
private let logger = Logger(subsystem: "com.app", category: "Camera")

func start() async {
    logger.info("start() called, isRunning=\(self.isRunning)")
    // ... setup code ...
    logger.info("session.startRunning() completed")
}

// For CGRect (doesn't conform to CustomStringConvertible)
logger.info("bounds=\(NSCoder.string(for: self.bounds))")

Filter in Console.app by subsystem.

For detailed camera implementation: See references/camera-avfoundation.md

macOS Code Signing & Notarization

For distributing macOS apps (Electron or native) outside the App Store, signing + notarization is required. Without it users see "Apple cannot check this app for malicious software."

5-step checklist:

StepWhatCritical detail
1Create CSR in Keychain AccessCommon Name doesn't matter; choose "Saved to disk"
2Request Developer ID Application cert at developer.apple.comChoose G2 Sub-CA (not Previous Sub-CA)
3Install .cer → must choose login keychainiCloud/System → Error -25294 (private key mismatch)
4Export P12 from login keychain with passwordBase64: `base64 -i cert.p12 \pbcopy`
5Create App Store Connect API Key (Developer role)Download .p8 once only; record Key ID + Issuer ID

GitHub Secrets required (5 secrets):

SecretSource
MACOS_CERT_P12Step 4 base64
MACOS_CERT_PASSWORDStep 4 password
APPLE_API_KEYStep 5 .p8 base64
APPLE_API_KEY_IDStep 5 Key ID
APPLE_API_ISSUERStep 5 Issuer ID

APPLE_TEAM_ID is NOT needed. notarytool infers team from the API key. Passing teamId to @electron/notarize v2.5.0 causes a credential conflict error.

Electron Forge osxSign critical settings:

osxSign: {
  identity: 'Developer ID Application',
  hardenedRuntime: true,
  entitlements: 'entitlements.mac.plist',
  entitlementsInherit: 'entitlements.mac.plist',
  continueOnError: false,  // CRITICAL: default is true, silently falls back to adhoc
  // Skip non-binary files in large embedded runtimes (prevents EMFILE)
  ignore: (filePath: string) => {
    if (!filePath.includes('python-runtime')) return false;
    if (/\.(so|dylib|node)$/.test(filePath)) return false;
    return true;
  },
  // CI: explicitly specify keychain (apple-actions/import-codesign-certs uses signing_temp.keychain)
  ...(process.env.MACOS_SIGNING_KEYCHAIN
    ? { keychain: process.env.MACOS_SIGNING_KEYCHAIN }
    : {}),
},

Fail-fast three-layer defense:

  1. @electron/osx-sign: continueOnError: false — signing error throws immediately
  2. postPackage hook: codesign --verify --deep --strict + adhoc detection
  3. Release trigger script: verify local HEAD matches remote before dispatch

Verify signing:

security find-identity -v -p codesigning | grep "Developer ID Application"

For complete step-by-step guide, entitlements, workflow examples, and full troubleshooting (7 real-world errors with root causes): references/apple-codesign-notarize.md

---

Resources

  • references/xcodegen-full.md - Complete project.yml options
  • references/swiftui-compatibility.md - iOS version API differences
  • references/camera-avfoundation.md - Camera preview debugging
  • references/testing-mainactor.md - Testing @MainActor classes (state machines, regression tests)
  • references/apple-codesign-notarize.md - Apple Developer signing + notarization for macOS/Electron CI/CD

Score

0–100
65/ 100

Grade

C

Popularity17/30

648 installs — growing adoption. Source repo has 1,181 GitHub stars.

Completeness27/30

Documented: full SKILL.md body, description, one-line install. Missing: category/license metadata.

Trust15/25

Community skill with a public GitHub source repository you can review.

Freshness6/15

No update timestamp is tracked for this skill in our catalog.

Scored automatically from popularity, completeness, trust, and freshness — computed only from data in our catalog, never fabricated.

Proud of your score? Add this badge to your README.

Paste a snippet into your GitHub README. The badge updates automatically and links back to this page.

Developing Ios Apps skill score badge previewScore badge

Markdown

[![Developing Ios Apps skill](https://www.remoteopenclaw.com/skills/daymade/claude-code-skills/developing-ios-apps/badges/score.svg)](https://www.remoteopenclaw.com/skills/daymade/claude-code-skills/developing-ios-apps)

HTML

<a href="https://www.remoteopenclaw.com/skills/daymade/claude-code-skills/developing-ios-apps"><img src="https://www.remoteopenclaw.com/skills/daymade/claude-code-skills/developing-ios-apps/badges/score.svg" alt="Developing Ios Apps skill"/></a>

Developing Ios Apps FAQ

How do I install the Developing Ios Apps skill?

Run “npx skills add https://github.com/daymade/claude-code-skills --skill developing-ios-apps” in your terminal. The skill is added to your agent's skills directory and picked up automatically on the next run — no restart or extra configuration needed.

What does the Developing Ios Apps skill do?

Develops iOS/macOS applications with XcodeGen, SwiftUI, and SPM. Handles Apple Developer signing, notarization, and CI/CD pipelines. Triggers on XcodeGen project.yml, SPM dependency issues, device deployment, code signing errors (Error -25294, keychain mismatch, adhoc fallback, EMFILE, notarization credential conflict, continueOnError), camera/AVFoundation debugging, iOS version compatibility, "Library not loaded @rpath", Electron @electron/osx-sign/@electron/notarize config, notarytool, GitHub Actions secrets in conditionals, or certificate/provisioning problems. Use when building iOS/macOS apps, fixing Xcode build failures, deploying to real devices, or configuring CI/CD signing pipelines. The full SKILL.md on this page shows the exact instructions the skill gives your agent.

Is the Developing Ios Apps skill free?

Yes. Developing Ios Apps is a free, open-source skill published from daymade/claude-code-skills. As with any third-party skill, review the source repository before installing it into an agent with sensitive access.

Does Developing Ios Apps work with Claude Code and OpenClaw?

Yes. Skills use the portable SKILL.md format, so Developing Ios Apps works with Claude Code, OpenClaw, Codex, Hermes, and any other agent that reads SKILL.md skills.

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