Emil Kowalski Animation Best Practices
Comprehensive animation guide for web interfaces based on Emil Kowalski's teachings, open-source libraries (Sonner, Vaul), and his animations.dev course. Contains 58 rules across 8 categories, prioritized by impact.
When to Apply
Reference these guidelines when:
- Adding animations to React components
- Choosing easing curves or timing values
- Implementing gesture-based interactions (swipe, drag)
- Building toast notifications or drawer components
- Optimizing animation performance
- Ensuring animation accessibility
- Expressing any of the above with Tailwind CSS v4 utilities (see the
tw-category)
Rule Categories by Priority
| Priority | Category | Impact | Prefix |
|---|---|---|---|
| 1 | Easing Selection | CRITICAL | ease- |
| 2 | Timing & Duration | CRITICAL | timing- |
| 3 | Property Selection | HIGH | props- |
| 4 | Transform Techniques | HIGH | transform- |
| 5 | Interaction Patterns | MEDIUM-HIGH | interact- |
| 6 | Strategic Animation | MEDIUM | strategy- |
| 7 | Accessibility & Polish | MEDIUM | polish- |
| 8 | Tailwind v4 Utilities | MEDIUM | tw- |
Quick Reference
1. Easing Selection (CRITICAL)
ease-out-default- Use ease-out as your default easingease-custom-curves- Use custom cubic-bezier over built-in CSSease-in-out-onscreen- Use ease-in-out for on-screen movementease-spring-natural- Use spring animations for natural motionease-spring-config- Configure springs with duration and bounceease-ios-drawer- Use iOS-style easing for drawer componentsease-context-matters- Match easing to animation context
2. Timing & Duration (CRITICAL)
timing-300ms-max- Keep UI animations under 300mstiming-faster-better- Faster animations improve perceived performancetiming-asymmetric- Use asymmetric timing for press and releasetiming-tooltip-delay- Delay initial tooltips, instant subsequent onestiming-drawer-500ms- Use 500ms duration for drawer animations
3. Property Selection (HIGH)
props-transform-opacity- Animate only transform and opacityprops-hardware-accelerated- Use hardware-accelerated animations when main thread is busyprops-will-change- Use will-change to prevent 1px shiftprops-avoid-css-variables- Avoid CSS variables for drag animationsprops-clip-path-performant- Use clip-path for layout-free reveals
4. Transform Techniques (HIGH)
transform-scale-097- Scale buttons to 0.97 on presstransform-never-scale-zero- Never animate from scale(0)transform-percentage-translate- Use percentage values for translateYtransform-origin-aware- Make animations origin-awaretransform-scale-children- Scale transforms affect childrentransform-3d-preserve- Use preserve-3d for 3D transform effectstransform-starting-style- Animate enter states with @starting-style
5. Interaction Patterns (MEDIUM-HIGH)
interact-interruptible- Make animations interruptibleinteract-momentum-dismiss- Use momentum-based dismissalinteract-damping- Damp drag at boundariesinteract-scroll-drag-conflict- Resolve scroll and drag conflictsinteract-snap-points- Implement velocity-aware snap pointsinteract-friction-upward- Allow upward drag with frictioninteract-pointer-capture- Use pointer capture for drag operationsinteract-multitouch- Ignore extra touch points during draginteract-touch-hover- Gate hover animations behind a pointer media query
6. Strategic Animation (MEDIUM)
strategy-keyboard-no-animate- Never animate keyboard-initiated actionsstrategy-frequency-matters- Consider interaction frequency before animatingstrategy-purpose-required- Every animation must have a purposestrategy-feedback-immediate- Provide immediate feedback on all actionsstrategy-marketing-exception- Marketing sites are the exceptionstrategy-cohesion- Match motion to the component's personalitystrategy-review-fresh-eyes- Review animations in slow motion and the next day
7. Accessibility & Polish (MEDIUM)
polish-reduced-motion- Respect prefers-reduced-motionpolish-opacity-fallback- Use opacity as reduced motion fallbackpolish-framer-hook- Use useReducedMotion hook in Framer Motionpolish-dont-remove-all- Keep gentle animation for reduced motionpolish-blur-bridge- Use blur to bridge animation statespolish-clip-path-tabs- Use clip-path for tab transitionspolish-toast-stacking- Implement toast stacking with scale and offsetpolish-scroll-reveal- Trigger scroll animations at appropriate thresholdpolish-hover-gap-fill- Fill gaps between hoverable elementspolish-stagger-children- Stagger child animations for orchestration
8. Tailwind v4 Utilities (MEDIUM)
Express the principles above with proper Tailwind CSS v4 utilities. Applies only to Tailwind v4 projects; the raw-CSS and Framer Motion rules above remain the source of truth.
tw-ease-duration-defaults- Set ease-out and a sub-300ms duration explicitlytw-custom-easing-theme- Register custom easing curves as @theme tokenstw-press-scale- Use active:scale-[0.97] for button press feedbacktw-asymmetric-timing- Split press and release timing with active:durationtw-starting-enter- Animate enter states with the starting: varianttw-reduced-motion- Gate movement behind motion-safe / motion-reducetw-origin-aware- Set transform-origin with origin-* utilitiestw-will-change- Scope will-change-transform to the active gesture
Key Values Reference
| Value | Usage |
|---|---|
cubic-bezier(0.23, 1, 0.32, 1) | Strong ease-out for UI interactions |
cubic-bezier(0.77, 0, 0.175, 1) | Strong ease-in-out for on-screen movement |
cubic-bezier(0.32, 0.72, 0, 1) | iOS-style drawer/sheet animation |
scale(0.97) | Button press feedback |
scale(0.95) | Minimum enter scale (never scale(0)) |
200ms ease-out | Standard UI transition |
300ms | Maximum duration for UI animations |
500ms | Drawer animation duration |
0.11 px/ms | Velocity threshold for momentum dismiss |
100px | Scroll-reveal viewport threshold |
14px | Toast stack offset |
Duration by Element
Pick duration by how often the element is seen and how much it moves. Keep UI animations under 300ms.
| Element | Duration |
|---|---|
| Button press feedback | 100–160ms |
| Tooltips, small popovers | 125–200ms |
| Dropdowns, selects | 150–250ms |
| Modals, drawers | 200–500ms |
| Marketing / explanatory | Can be longer |
Reference Files
| File | Description |
|---|---|
| references/_sections.md | Category definitions and ordering |
| assets/templates/_template.md | Template for new rules |
| metadata.json | Version and reference information |

