<p align="center"> <picture> <source media="(prefers-color-scheme: dark)" srcset="assets/banner-dark.png"> <source media="(prefers-color-scheme: light)" srcset="assets/banner-light.png"> <img alt="icon-composer-mcp" src="assets/banner-light.png" width="700"> </picture> </p>
<h1 align="center">Icon Composer MCP</h1>
<p align="center"> CLI and MCP server for creating images, icons, and logos with Liquid Glass effects (iOS 26+). Not affiliated with Apple . </p>
<p align="center"> <a href="https://www.npmjs.com/package/icon-composer-mcp"><img src="https://img.shields.io/npm/v/icon-composer-mcp" alt="npm version"></a> <a href="LICENSE"><img src="https://img.shields.io/npm/l/icon-composer-mcp" alt="license"></a> <img src="https://img.shields.io/badge/platform-macOS-blue" alt="platform"> <img src="https://img.shields.io/badge/MCP-compatible-green" alt="MCP compatible"> <a href="https://glama.ai/mcp/servers/ethbak/icon-composer-mcp"><img src="https://glama.ai/mcp/servers/ethbak/icon-composer-mcp/badges/score.svg" alt="Glama score"></a>
</p>
---
Demo
<p align="center"> <img alt="demo" src="assets/demo.gif" width="650"> </p>
Key Features
- Create
.iconbundles programmatically from PNG or SVG glyphs - Full Liquid Glass support: specular highlights, blur material, shadows, translucency
- Dark mode + appearance variants with per-appearance fill specializations
- AI-agent ready: 12 MCP tools + 3 workflow prompts with built-in instructions
Installation
<details open> <summary> <img src="https://raw.githubusercontent.com/lobehub/lobe-icons/refs/heads/master/packages/static-svg/icons/claudecode-color.svg" width="16" height="16"> <b>Claude Code</b></summary>
claude mcp add icon-composer -- npx -y icon-composer-mcp
</details>
<details> <summary> <img src="https://cdn.simpleicons.org/claude/D97757" width="16" height="16"> <b>Claude Desktop</b></summary>
Add to ~/Library/Application Support/Claude/claude_desktop_config.json:
{
"mcpServers": {
"icon-composer": {
"command": "npx",
"args": ["-y", "icon-composer-mcp"]
}
}
}
</details>
<details> <summary> <picture><source media="(prefers-color-scheme: dark)" srcset="https://cdn.simpleicons.org/cursor/FFFFFF"><source media="(prefers-color-scheme: light)" srcset="https://cdn.simpleicons.org/cursor/000000"><img src="https://cdn.simpleicons.org/cursor/000000" width="16" height="16"></picture> <b>Cursor</b></summary>
Add to .cursor/mcp.json in your project root (or ~/.cursor/mcp.json for global):
{
"mcpServers": {
"icon-composer": {
"command": "npx",
"args": ["-y", "icon-composer-mcp"]
}
}
}
The server will appear in Cursor Settings > MCP Servers. No restart required.
</details>
<details> <summary> <img src="https://cdn.jsdelivr.net/gh/devicons/devicon/icons/vscode/vscode-original.svg" width="16" height="16"> <b>VS Code</b></summary>
Add to .vscode/mcp.json in your project root (or open Command Palette > MCP: Open User Configuration for global):
Note: VS Code uses
"servers"(not"mcpServers") and requires a"type"field.
{
"servers": {
"icon-composer": {
"type": "stdio",
"command": "npx",
"args": ["-y", "icon-composer-mcp"]
}
}
}
You'll see Start/Stop/Restart buttons inline in the editor. First launch will prompt a trust confirmation.
</details>
<details> <summary> <picture><source media="(prefers-color-scheme: dark)" srcset="https://cdn.simpleicons.org/windsurf/FFFFFF"><source media="(prefers-color-scheme: light)" srcset="https://cdn.simpleicons.org/windsurf/0B100F"><img src="https://cdn.simpleicons.org/windsurf/0B100F" width="16" height="16"></picture> <b>Windsurf</b></summary>
First, enable MCP in Windsurf Settings > Cascade > Model Context Protocol (MCP).
Then add to ~/.codeium/windsurf/mcp_config.json:
{
"mcpServers": {
"icon-composer": {
"command": "npx",
"args": ["-y", "icon-composer-mcp"]
}
}
}
Press the refresh button in Windsurf settings to load the server.
</details>
<details> <summary> <b>Other MCP clients</b></summary>
The server uses stdio transport. Most MCP clients use this config format:
{
"mcpServers": {
"icon-composer": {
"command": "npx",
"args": ["-y", "icon-composer-mcp"]
}
}
}
Or run the server directly:
npx -y icon-composer-mcp
</details>
<details> <summary> <b>CLI only (no MCP)</b></summary>
npm install -g icon-composer-mcp
icon-composer --help
</details>
How It Works
<p align="center"> <picture> <source media="(prefers-color-scheme: dark)" srcset="assets/how-it-works-dark.png"> <source media="(prefers-color-scheme: light)" srcset="assets/how-it-works-light.png"> <img alt="how it works" src="assets/how-it-works-light.png" width="700"> </picture> </p>
- Provide a glyph — any PNG or SVG logo/image
- Create a
.iconbundle — sets background fill, layer scale, and glass effects - Apple's ictool renders Liquid Glass — specular highlights, shadows, depth, and translucency
- Export — preview PNGs, App Store marketing icon, or the
.iconbundle for Xcode
Requirements
- Node.js 18+
- macOS with Icon Composer for Liquid Glass rendering
brew install --cask icon-composer
- Flat previews, bundle creation/editing, and marketing export work on any platform without Icon Composer
Run icon-composer doctor to check your setup.
CLI Commands
| Command | Description | |---------|-------------| | create | Create a new .icon bundle from a foreground image | | add-layer | Add a layer to an existing bundle | | remove | Remove a layer or group | | inspect | Read and display bundle contents | | glass | Configure Liquid Glass effects on a group | | appearance | Set dark/tinted mode overrides | | fill | Set background fill (solid, gradient, automatic, none) | | position | Set layer/group scale and offset | | fx | Toggle all glass effects on/off | | preview | Export a preview PNG (Liquid Glass or flat) | | render | Render pixel-perfect Liquid Glass via ictool | | export-marketing | Export flat 1024x1024 PNG for App Store Connect (no alpha) | | doctor | Check system setup and dependencies |
Details
<details> <summary><b><code>create</code></b> — Create a new <code>.icon</code> bundle</summary>
icon-composer create <foreground_path> <output_dir> --bg-color <hex> [options]
| Option | Default | Description | |--------|---------|-------------| | --bg-color <hex> | required | Background color (e.g. "#0A66C2") | | --bundle-name <name> | AppIcon | Bundle name (without .icon extension) | | --dark-bg-color <hex> | — | Dark mode background color | | --glyph-scale <n> | 1.0 | Glyph scale (1.0 = standard ~65% of icon area) | | --specular / --no-specular | true | Specular highlight | | --shadow-kind <kind> | layer-color | Shadow type: neutral, layer-color, none | | --shadow-opacity <n> | 0.5 | Shadow opacity (0–1) | | --blur-material <n> | — | Blur material value (0–1) | | --translucency-enabled | false | Enable translucency gradient | | --translucency-value <n> | 0.4 | Translucency amount (0–1) |
Output: Creates <output_dir>/<bundle_name>.icon/ containing icon.json manifest and Assets/ directory.
</details>
<details> <summary><b><code>add-layer</code></b> — Add a layer to an existing bundle</summary>
icon-composer add-layer <bundle_path> <image_path> --name <name> [options]
| Option | Default | Description | |--------|---------|-------------| | --name <name> | required | Layer name | | --group-index <n> | 0 | Target group index | | --create-group | false | Create a new group for this layer | | --opacity <n> | 1.0 | Layer opacity (0–1) | | --scale <n> | 1.0 | Layer scale | | --offset-x <n> | 0 | X offset in points | | --offset-y <n> | 0 | Y offset in points | | --blend-mode <mode> | normal | Blend mode (e.g. multiply, screen, overlay) | | --glass / --no-glass | true | Participate in Liquid Glass effects |
Supported formats: .png, .jpg, .jpeg, .svg, .webp, .heic, .heif
</details>
<details> <summary><b><code>remove</code></b> — Remove a layer or group</summary>
icon-composer remove <bundle_path> --target <layer|group> --group-index <n> [--layer-index <n>]
</details>
<details> <summary><b><code>inspect</code></b> — Read and display bundle contents</summary>
icon-composer inspect <bundle_path>
Output: Prints the full manifest JSON and lists all assets with sizes.
</details>
<details> <summary><b><code>glass</code></b> — Configure Liquid Glass effects</summary>
icon-composer glass <bundle_path> [options]
| Option | Description | |--------|-------------| | --group-index <n> | Target group (default: 0) | | --specular / --no-specular | Specular highlight | | --blur-material <n> | Blur amount (0–1) | | --shadow-kind <kind> | neutral, layer-color, or none | | --shadow-opacity <n> | Shadow opacity (0–1) | | --translucency-enabled / --no-translucency-enabled | Translucency toggle | | --translucency-value <n> | Translucency amount (0–1) | | --opacity <n> | Group opacity (0–1) | | --blend-mode <mode> | Group blend mode | | --lighting <type> | combined or individual |
</details>
<details> <summary><b><code>appearance</code></b> — Set dark/tinted mode overrides</summary>
icon-composer appearance <bundle_path> --target <fill|group|layer> --appearance <dark|tinted> [options]
| Option | Description | |--------|-------------| | --target <type> | fill (background color), group (glass effects), or layer (individual layer) | | --appearance <mode> | dark or tinted | | --group-index <n> | Group index (for target=group or target=layer) | | --layer-index <n> | Layer index within the group (required when target=layer) | | --bg-color <hex> | Background color for this appearance | | --specular / --no-specular | Specular for this appearance | | --shadow-kind <kind> | Shadow type for this appearance | | --shadow-opacity <n> | Shadow opacity for this appearance | | --opacity <n> | Opacity for this appearance | | --blur-material <n> | Blur material value (0–1) for this appearance | | --translucency-enabled / --no-translucency-enabled | Translucency toggle for this appearance | | --translucency-value <n> | Translucency amount (0–1) for this appearance | | --hidden / --no-hidden | Hidden state for this appearance | | --blend-mode <mode> | Blend mode for this appearance (target=layer) | | --fill-color <hex> | Fill color for this appearance (target=layer) | | --position-scale <n> | Position scale for this appearance | | --position-offset-x <n> | Position X offset for this appearance | | --position-offset-y <n> | Position Y offset for this appearance |
</details>
<details> <summary><b><code>fill</code></b> — Set background fill</summary>
icon-composer fill <bundle_path> --type <solid|gradient|automatic|none> [options]
| Option | Description | |--------|-------------| | --type <type> | solid, gradient, automatic, or none | | --color <hex> | Primary color (for solid or gradient bottom) | | --color2 <hex> | Secondary color (gradient top) | | --gradient-angle <n> | Gradient angle in degrees (default: 0) |
</details>
<details> <summary><b><code>position</code></b> — Set layer/group scale and offset</summary>
icon-composer position <bundle_path> [options]
| Option | Default | Description | |--------|---------|-------------| | --target <type> | layer | layer or group | | --group-index <n> | 0 | Group index | | --layer-index <n> | — | Layer index (required for --target layer) | | --scale <n> | — | Scale factor (0.05–3.0) | | --offset-x <n> | — | X offset in points | | --offset-y <n> | — | Y offset in points |
</details>
<details> <summary><b><code>fx</code></b> — Toggle all glass effects</summary>
icon-composer fx <bundle_path> --enable|--disable
Enables or disables specular, shadow, blur, and translucency on every group at once.
</details>
<details> <summary><b><code>preview</code></b> — Export a preview PNG</summary>
icon-composer preview <bundle_path> <output_path> [options]
| Option | Default | Description | |--------|---------|-------------| | --size <n> | 1024 | Output size in pixels | | --appearance <mode> | — | dark or tinted | | --flat | false | Force flat rendering (skip Liquid Glass) | | --canvas-bg <preset> | — | light, dark, checkerboard, homescreen-light, homescreen-dark | | --apple-preset <name> | — | Apple wallpaper: sine-purple-orange, sine-gasflame, sine-magenta, sine-green-yellow, sine-purple-orange-black, sine-gray | | --canvas-bg-color <hex> | — | Custom background color | | --canvas-bg-image <path> | — | Custom background image | | --zoom <n> | 1.0 | Zoom level (icon size relative to canvas) |
Output: PNG file. Uses Liquid Glass rendering by default (falls back to flat if Icon Composer is not installed).
</details>
<details> <summary><b><code>render</code></b> — Render Liquid Glass via ictool</summary>
icon-composer render <bundle_path> <output_path> [options]
| Option | Default | Description | |--------|---------|-------------| | --platform <name> | iOS | iOS, macOS, or watchOS | | --rendition <name> | Default | Default, Dark, TintedLight, TintedDark, ClearLight, ClearDark | | --width <n> | 1024 | Output width | | --height <n> | 1024 | Output height | | --scale <n> | 1 | Scale factor (1x, 2x, 3x) | | --light-angle <n> | — | Light angle (0–360) | | --tint-color <n> | — | Tint hue (0–1) | | --tint-strength <n> | — | Tint strength (0–1) | | Canvas options | — | Same as preview |
Requires: Icon Composer.app installed. Returns an error with install instructions if missing.
</details>
<details> <summary><b><code>export-marketing</code></b> — Export for App Store Connect</summary>
icon-composer export-marketing <bundle_path> <output_path> [--size <n>]
Output: Flat PNG with no alpha channel (avoids ITMS-90717 rejection). Default 1024x1024.
</details>
<details> <summary><b><code>doctor</code></b> — Check system setup</summary>
icon-composer doctor
Output: Reports Node version, platform, ictool path and version. Prints install instructions if Icon Composer is missing.
</details>
---
MCP Tools
| Tool | Description | |------|-------------| | create_icon | Create a .icon bundle from a foreground image and background color | | add_layer_to_icon | Add a new layer to an existing bundle | | remove_layer | Remove a layer or group, optionally clean up assets | | read_icon | Inspect bundle manifest and assets | | set_glass_effects | Configure specular, blur, shadow, translucency | | set_appearances | Set dark/tinted mode overrides | | set_fill | Set background fill | | set_layer_position | Adjust layer scale and offset | | toggle_fx | Enable/disable all glass effects at once | | export_preview | Render a preview PNG | | render_liquid_glass | Render via Apple's ictool (requires Icon Composer) | | export_marketing | Export flat opaque PNG for App Store Connect |
All tools return { content: [{ type: "text", text: "..." }], isError?: true }.
Details
<details> <summary><b><code>create_icon</code></b></summary>
Create a .icon bundle from a foreground image.
| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | foreground_path | string | yes | — | Absolute path to PNG or SVG | | output_dir | string | yes | — | Output directory | | bundle_name | string | no | AppIcon | Bundle name | | bg_color | string | yes | — | Background hex color | | dark_bg_color | string | no | — | Dark mode background color | | glyph_scale | number | no | 1.0 | Glyph scale (0.1–2.0) | | specular | boolean | no | true | Specular highlight | | shadow_kind | enum | no | layer-color | neutral, layer-color, none | | shadow_opacity | number | no | 0.5 | Shadow opacity (0–1) | | blur_material | number | no | — | Blur amount (0–1) | | translucency_enabled | boolean | no | false | Enable translucency | | translucency_value | number | no | 0.4 | Translucency amount (0–1) |
</details>
<details> <summary><b><code>add_layer_to_icon</code></b></summary>
add_layer_to_icon
Add a layer to an existing bundle.
| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | bundle_path | string | yes | — | Path to .icon bundle | | image_path | string | yes | — | Path to image file | | layer_name | string | yes | — | Layer name | | group_index | number | no | 0 | Target group | | create_group | boolean | no | false | Create new group | | opacity | number | no | 1.0 | Layer opacity (0–1) | | scale | number | no | 1.0 | Layer scale (0.1–2.0) | | offset_x | number | no | 0 | X offset | | offset_y | number | no | 0 | Y offset | | blend_mode | enum | no | normal | Blend mode | | glass | boolean | no | true | Glass participation |
</details>
<details> <summary><b><code>remove_layer</code></b></summary>
remove_layer
Remove a layer or group. layer_index required when target=layer.
| Parameter | Type | Required | Default | |-----------|------|----------|---------| | bundle_path | string | yes | — | | target | enum | yes | — | layer or group | | group_index | number | yes | — | | layer_index | number | no | — | | cleanup_assets | boolean | no | true |
</details>
<details> <summary><b><code>read_icon</code></b></summary>
read_icon
Inspect a bundle. Returns full manifest JSON and asset list with sizes.
| Parameter | Type | Required | |-----------|------|----------| | bundle_path | string | yes |
</details>
<details> <summary><b><code>set_glass_effects</code></b></summary>
set_glass_effects
Configure Liquid Glass on a group. All effect parameters are optional — only provided values are changed.
| Parameter | Type | Default | Description | |-----------|------|---------|-------------| | bundle_path | string | — | Path to bundle | | group_index | number | 0 | Target group | | specular | boolean | — | Specular toggle | | blur_material | number\|null | — | Blur (0–1, null to disable) | | shadow_kind | enum | — | neutral, layer-color, none | | shadow_opacity | number | — | Shadow opacity (0–1) | | translucency_enabled | boolean | — | Translucency toggle | | translucency_value | number | — | Translucency amount (0–1) | | opacity | number | — | Group opacity (0–1) | | blend_mode | enum | — | Blend mode | | lighting | enum | — | combined or individual |
</details>
<details> <summary><b><code>set_appearances</code></b></summary>
set_appearances
Set dark/tinted overrides for background fill, group effects, or individual layer properties.
| Parameter | Type | Required | Description | |-----------|------|----------|-------------| | bundle_path | string | yes | Path to bundle | | target | enum | yes | fill, group, or layer | | appearance | enum | yes | dark or tinted | | group_index | number | no | Group index (for target=group or target=layer) | | layer_index | number | no | Layer index within the group (required when target=layer) | | bg_color | string | no | Background color for this appearance (target=fill) | | specular | boolean | no | Specular for this appearance (target=group) | | shadow_kind | enum | no | Shadow type (target=group) | | shadow_opacity | number | no | Shadow opacity (target=group) | | opacity | number | no | Opacity for this appearance (target=group or target=layer) | | blur_material | number\|null | no | Blur material for this appearance (target=group) | | translucency_enabled | boolean | no | Enable translucency for this appearance (target=group) | | translucency_value | number | no | Translucency amount for this appearance (target=group) | | hidden | boolean | no | Hidden state for this appearance (target=group or target=layer) | | blend_mode | enum | no | Blend mode for this appearance (target=layer) | | fill_color | string | no | Fill color hex for this appearance (target=layer) | | position_scale | number | no | Position scale for this appearance (0.05–3.0) | | position_offset_x | number | no | Position X offset for this appearance | | position_offset_y | number | no | Position Y offset for this appearance |
</details>
<details> <summary><b><code>set_fill</code></b></summary>
set_fill
Set background fill.
| Parameter | Type | Required | Description | |-----------|------|----------|-------------| | bundle_path | string | yes | Path to bundle | | fill_type | enum | yes | solid, gradient, automatic, none | | color | string | no | Hex color (solid or gradient bottom) | | color2 | string | no | Gradient top color | | gradient_angle | number | no | Angle in degrees (default: 0) |
</details>
<details> <summary><b><code>set_layer_position</code></b></summary>
set_layer_position
Adjust layer or group scale and offset.
| Parameter | Type | Default | Description | |-----------|------|---------|-------------| | bundle_path | string | — | Path to bundle | | target | enum | layer | layer or group | | group_index | number | 0 | Group index | | layer_index | number | — | Layer index (for target=layer) | | scale | number | — | Scale (0.05–3.0) | | offset_x | number | — | X offset | | offset_y | number | — | Y offset |
</details>
<details> <summary><b><code>toggle_fx</code></b></summary>
toggle_fx
Enable or disable all glass effects on every group.
| Parameter | Type | Required | |-----------|------|----------| | bundle_path | string | yes | | enabled | boolean | yes |
</details>
<details> <summary><b><code>export_preview</code></b></summary>
export_preview
Render a preview PNG. Uses Liquid Glass by default, falls back to flat.
| Parameter | Type | Default | Description | |-----------|------|---------|-------------| | bundle_path | string | — | Path to bundle | | output_path | string | — | Output PNG path | | size | number | 1024 | Output size (16–2048) | | appearance | enum | — | dark or tinted | | flat | boolean | false | Force flat rendering | | canvas_bg | enum | — | Preset background | | apple_preset | enum | — | Apple wallpaper preset | | canvas_bg_color | string | — | Custom background hex | | canvas_bg_image | string | — | Background image path | | zoom | number | 1.0 | Zoom level (0.1–3.0) | | return_image | boolean | true | Return rendered image inline as base64 |
</details>
<details> <summary><b><code>render_liquid_glass</code></b></summary>
render_liquid_glass
Pixel-perfect Liquid Glass via Apple's ictool. Requires Icon Composer.app.
| Parameter | Type | Default | Description | |-----------|------|---------|-------------| | bundle_path | string | — | Path to bundle | | output_path | string | — | Output PNG path | | platform | enum | iOS | iOS, macOS, watchOS | | rendition | enum | Default | Default, Dark, TintedLight, TintedDark, ClearLight, ClearDark | | width | number | 1024 | Output width (16–2048) | | height | number | 1024 | Output height (16–2048) | | scale | number | 1 | Scale factor (1–3) | | light_angle | number | — | Light angle (0–360) | | tint_color | number | — | Tint hue (0–1) | | tint_strength | number | — | Tint strength (0–1) | | Canvas options | — | — | Same as export_preview | | return_image | boolean | true | Return rendered image inline as base64 |
</details>
<details> <summary><b><code>export_marketing</code></b></summary>
export_marketing
Flat marketing PNG for App Store Connect. No glass effects, no alpha channel.
| Parameter | Type | Default | Description | |-----------|------|---------|-------------| | bundle_path | string | — | Path to bundle | | output_path | string | — | Output PNG path | | size | number | 1024 | Output size (16–2048) | | return_image | boolean | true | Return rendered image inline as base64 |
</details>
---
MCP Prompts
| Prompt | Parameters | Description | |--------|------------|-------------| | create-app-icon | image_path, output_dir, brand_color, dark_color? | Guided workflow: create icon from a logo, preview, iterate, export | | add-dark-mode | bundle_path, dark_color | Add dark mode to an existing icon with before/after preview | | export-for-app-store | bundle_path, output_dir | Export marketing PNG + preview for App Store submission |
Example Workflows
Create a branded icon
# Create with brand color
icon-composer create logo.svg ./out --bg-color "#0A66C2"
# Add dark mode
icon-composer appearance ./out/AppIcon.icon --target fill --appearance dark --bg-color "#0D1B2A"
# Configure glass effects
icon-composer glass ./out/AppIcon.icon --specular --shadow-kind layer-color --blur-material 0.3
# Preview
icon-composer preview ./out/AppIcon.icon preview.png
Export for App Store
# Marketing icon (flat, no alpha, 1024x1024)
icon-composer export-marketing ./out/AppIcon.icon marketing.png
# The .icon bundle goes into your Xcode project's asset catalog
Multi-layer icon with glass
# Create base icon
icon-composer create background.svg ./out --bg-color "#1C1C2E"
# Add foreground layers
icon-composer add-layer ./out/AppIcon.icon glyph.svg --name glyph --opacity 0.8
icon-composer add-layer ./out/AppIcon.icon badge.svg --name badge --create-group
# Configure glass per group
icon-composer glass ./out/AppIcon.icon --group-index 0 --specular --blur-material 0.3
icon-composer glass ./out/AppIcon.icon --group-index 1 --specular --shadow-kind neutral
# Render Liquid Glass
icon-composer render ./out/AppIcon.icon glass-preview.png
Limitations
- Liquid Glass rendering requires macOS with Apple's Icon Composer.app installed. Flat rendering works everywhere.
- ClearLight/ClearDark renditions render against gray. Apple's glass transparency requires Metal GPU, not available via CLI.
Architecture
src/lib/ Pure library (bundle, manifest, render, ictool)
src/lib/ops-*.ts Operations layer (MCP result format)
src/cli.ts CLI (Commander.js, 14 commands)
src/server.ts MCP server (thin wrapper, 12 tools + 3 prompts)
Contributing
# Install dependencies
bun install
# Run tests
bun test # 175 unit tests
npm run test:mcp # 16 MCP integration tests
# Build
bun run build
# Visual test gallery
bun src/cli.ts visual-test --out ./gallery





