Unreal Engine MCP Server

erhansiraci/ue-mcp
0 starsMITCommunity

Install to Claude Code

This server doesn't publish a one-line install command. Follow the setup in the source repository.

Summary

Enables AI assistants to interact with Unreal Engine via Remote Control API for actor, asset, level, and editor operations.

README.md

Unreal Engine MCP Server

A comprehensive Model Context Protocol (MCP) server that enables Claude and other AI assistants to interact with Unreal Engine through the Remote Control API.

Features

  • 22 MCP Tools - Full control over actors, assets, levels, and editor
  • 4 MCP Resources - Read-only data access to engine state
  • 6 MCP Prompts - Workflow templates for common tasks
  • Remote Control API Integration - HTTP-based communication
  • Mock Mode - Test without running Unreal Engine
  • TypeScript - Full type safety with Zod validation
  • Batch Operations - Execute multiple operations efficiently

Requirements

  • Node.js 18+
  • Unreal Engine 5.x with Remote Control API plugin enabled

Enabling Remote Control in Unreal Engine

  1. Open your project in Unreal Editor
  2. Go to Edit > Plugins
  3. Search for "Remote Control API" in the Messaging category
  4. Enable the plugin and restart the editor

The Remote Control API server starts automatically on port 30010.

Installation

# Clone the repository
git clone https://github.com/your-repo/ue-mcp.git
cd ue-mcp

# Install dependencies
npm install

# Build
npm run build

Usage

Start the server

# Default settings (connects to localhost:30010)
npm start

# Mock mode (for testing without Unreal Engine)
npm run start:mock

# Custom host/port
node dist/index.js --host 192.168.1.100 --http-port 30010

# Development mode with hot reload
npm run dev

CLI Options

| Option | Alias | Description | Default | |--------|-------|-------------|---------| | --host | -h | Unreal Engine host address | 127.0.0.1 | | --http-port | -p | Remote Control HTTP port | 30010 | | --ws-port | -w | Remote Control WebSocket port | 30020 | | --timeout | -t | Request timeout (ms) | 5000 | | --mock | -m | Enable mock mode | false | | --verbose | -v | Enable verbose logging | false |

Claude Desktop Configuration

Add to your Claude Desktop configuration (~/.claude.json or .mcp.json):

{
  "mcpServers": {
    "unreal-engine": {
      "command": "node",
      "args": ["/path/to/ue-mcp/dist/index.js"],
      "env": {
        "UE_HOST": "127.0.0.1",
        "UE_HTTP_PORT": "30010"
      }
    }
  }
}

Available Tools (22)

Debug Tools

| Tool | Description | |------|-------------| | ue_ping | Test connection to Unreal Engine | | ue_get_api_info | Get available API routes |

Object Tools

| Tool | Description | |------|-------------| | ue_call_function | Call Blueprint-callable functions on UObjects | | ue_get_property | Read property values from objects | | ue_set_property | Write property values to objects | | ue_describe_object | Get object metadata (properties, functions) |

Actor Tools

| Tool | Description | |------|-------------| | ue_get_all_actors | List all actors in the current level | | ue_get_selected_actors | Get currently selected actors | | ue_spawn_actor | Spawn a new actor in the level | | ue_destroy_actor | Delete an actor from the level | | ue_transform_actor | Move, rotate, or scale an actor | | ue_select_actors | Set editor selection |

Batch Tools

| Tool | Description | |------|-------------| | ue_batch_execute | Execute multiple operations in one request |

Asset Tools

| Tool | Description | |------|-------------| | ue_search_assets | Search the asset registry | | ue_get_asset_data | Get asset metadata |

Level Tools

| Tool | Description | |------|-------------| | ue_get_current_level | Get current level information | | ue_open_level | Open a level | | ue_save_level | Save the current level | | ue_save_all | Save all modified assets |

Editor Tools

| Tool | Description | |------|-------------| | ue_play_in_editor | Control PIE (start/stop/pause/resume) | | ue_execute_console_command | Run console commands | | ue_focus_viewport | Move viewport to actor or location |

Available Resources (4)

Resources provide read-only access to Unreal Engine data via URI patterns.

| Resource URI | Description | |--------------|-------------| | unreal://api/schema | Available Remote Control API endpoints | | unreal://level/actors | All actors in the current level | | unreal://editor/state | Current editor state (level, selection) | | unreal://presets | List of Remote Control Presets |

Available Prompts (6)

Prompts are workflow templates that guide common tasks.

| Prompt | Description | |--------|-------------| | spawn-actors-grid | Create a grid of actors at specified positions | | batch-property-edit | Edit a property on multiple actors at once | | debug-actor | Get comprehensive debug info about an actor | | setup-level | Set up a new level with common elements | | explore-blueprint | Explore a Blueprint's properties and functions | | use-preset | Work with a Remote Control Preset |

Example Interactions

You: Ping Unreal Engine to check if it's connected
Claude: [Uses ue_ping tool]
Successfully connected to Unreal Engine at http://127.0.0.1:30010

You: List all the lights in the level
Claude: [Uses ue_get_all_actors with classFilter="PointLight"]
Found 3 actors: PointLight_1, PointLight_2, SpotLight_1

You: Spawn a point light at position (500, 0, 200)
Claude: [Uses ue_spawn_actor tool]
Successfully spawned PointLight at (500, 0, 200)

You: Move it up by 100 units
Claude: [Uses ue_transform_actor tool]
Successfully set location on actor

You: Save the level
Claude: [Uses ue_save_level tool]
Level saved successfully

Development

# Install dependencies
npm install

# Run in development mode
npm run dev

# Type checking
npm run typecheck

# Build
npm run build

# Run tests
npm test

# Test with MCP Inspector
npm run inspector

Architecture

src/
├── index.ts              # CLI entry point
├── server.ts             # MCP server setup
├── config/               # Configuration system
├── client/               # HTTP client for Remote Control API
├── tools/
│   ├── debug/            # ue_ping, ue_get_api_info
│   ├── object/           # ue_call_function, ue_get_property, etc.
│   ├── actor/            # ue_spawn_actor, ue_transform_actor, etc.
│   ├── asset/            # ue_search_assets, ue_get_asset_data
│   ├── level/            # ue_open_level, ue_save_level, etc.
│   ├── editor/           # ue_play_in_editor, ue_execute_console_command
│   └── batch/            # ue_batch_execute
├── resources/            # MCP resources (read-only data)
├── prompts/              # MCP prompts (workflow templates)
└── utils/                # Error handling utilities

Environment Variables

UE_HOST=127.0.0.1        # Unreal Engine host
UE_HTTP_PORT=30010       # Remote Control HTTP port
UE_WS_PORT=30020         # Remote Control WebSocket port
UE_TIMEOUT=5000          # Request timeout (ms)
UE_MOCK_MODE=false       # Enable mock mode
UE_VERBOSE=false         # Enable verbose logging

License

MIT

Sources

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