Zero-sidecar MCP server embedded directly in the Godot 4 editor as a GDScript EditorPlugin — no Node or Python sidecar. Reflection-driven tools over any engine class, validate-before-write GDScript, scene/script/resource authoring, and a runtime play-test loop (play, screenshot, input, assert).
Getting started
Add Beckett — MCP for Godot to your MCP-capable client — Claude Code, Cursor, Codex, and others — by following the setup at the source, which documents the exact command, configuration, and any required API keys.






