antics-mcp
Multiplayer for your game, in one prompt. An MCP server that lets an AI agent generate a web game and deploy it to a playable multiplayer URL โ rooms, live state sync, and leaderboards โ inside a single conversation.
AI can write a whole game โ a single HTML file or a multi-file project โ but it can't stand up a server, so everything it builds is single-player. antics-mcp is the missing piece: your agent writes the game, calls one tool, and hands you back a link your friends can open. No backend, no player accounts.
โ antics.gg ยท full API in one file: antics.gg/llms.txt
Install
Claude Code:
claude mcp add antics -- npx -y antics-mcp
Claude Desktop / Cursor / any MCP client โ add to your MCP config (claude_desktop_config.json, Cursor's mcp.json, etc.):
{
"mcpServers": {
"antics": {
"command": "npx",
"args": ["-y", "antics-mcp"]
}
}
}
Then just ask: โMake a 2-player game and deploy it.โ The agent writes it, calls deploy_game, and returns a playable URL โ no copy-paste, no site visit, no login.
Tools
| Tool | What it does | Login? | |------|--------------|--------| | deploy_game | Deploy a game (html for a single file, or files for a multi-file project) โ returns a playable multiplayer URL. Keyless (ephemeral room) unless given a projectId. | No | | create_project | Create a project; returns its id, publishable key (pk_), and secret key (sk_, shown once). | Yes | | get_leaderboard | Read a project's leaderboard (top scores). | Yes | | list_projects | List your projects. | Yes |
deploy_game works without any login โ it returns an ephemeral, keyless URL you can share immediately (rooms hold 8 players and last 24h). To persist links + leaderboards and raise the limits, sign in once with npx antics-cli login (GitHub), then the owner-scoped tools unlock and deploy_game can target a project.
How the multiplayer works
Your agent doesn't need to know any of this up front โ antics.gg/llms.txt is the complete API in one file, written so an LLM can integrate it one-shot. In brief: a game calls joinRoom({}), shared room state is host-authoritative with per-player slices, writes coalesce to ~20 Hz, and a leaderboard is one submitScore() call. The deployed game runs at a /r/<code> URL with an invite link + QR built in.
Links
- Site: https://antics.gg
- Docs / API reference: https://antics.gg/docs ยท https://antics.gg/llms.txt
- Try a demo (no install): the four games on antics.gg were each generated
one-shot from the docs.






